Substance 3D Designer

Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Text Node: line break/paragraph after Exposing Text

    Hello,

    I've been using the newly introduced Text Node in a Material for an easy to customize Book Texture, with different Titles etc.

    However I noticed that, after Exposing the Text Parameter from the Node, the String value doesn't support line breaks.
    So it always only one line of text per node if exposed.

    I think it would be a huge improvement if it was possible to inject paragraphs into the exposed Text params for formatting etc.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Prevent switching 2D/3D tab

    I tabed 2D/3D view, and primarily stay with 3D, but EVERY TIME when I click some node, it switching active 3D tab to 2D — extremely annoying !

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Copy nodes between versions of Designer

    please make a way to open new substances in the old as preview or copy nodes especially if there are no new nodes. I currently am using both 5.6 and 6 and it is a nightmare

    6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. A bridge to work seamlessly between substance pack

    Like that of Adobe Premiere Pro and After Effects
    or Davinci Resolve and Fusion

    7 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Bevel edge material

    Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
    http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges

    7 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Node based baker & Profiled baker

    Node-based baker:
    if I can make a graph that is going to control how my mesh is baked. I can use it for all my meshes with personalized control over all the baking parameters. So I plug in the lowpoly, I plug in the highpoly. I choose to bake these textures with these settings. And I can add another output or parameter on the fly to further improve the automation of the work. When I go to my next mesh, use same setting, but all maps are downsized to 512x512. Off we go.

    Profiled Baker
    if I have one setting…

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Bake alternate UV data to additional texture maps

    Being able to bake additional UV channels into a texture that can be used to generate flow maps, uv texture maps and other methods of distorting a texture to fit a UV map of a mesh. For a detailed description of a different use of this, read: http://www.valvesoftware.com/publications/2011/gdc2011grimesnonstandardtextures.pdf

    They go into the shader side implementation of these ideas, but some do apply to Substance rendering too. It has similarities to Tri-Planar shading, where other data is used to map textures to a mesh.

    Thanks!

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Work on isolated object like screws/bolts and then move/place them on the main texture

    Currently its like working on the whole map isolating the rest of the areas using mask. I would like to create a small object like screws regardless of position, the final output can then use to move transform to place it wherever needed.

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Quick shift preview for previous computed/cached renders

    The aim of this option is to eliminate the need to re-render the whole material when you just want to compare two settings and going back and forth.

    It would work like a clipboard for the material previewer
    Everytime you "record/save" a computed material you could put all the textures that goes with it into a first entry.

    Then you would capture/save a second set of baked textures that have been changed after some tweakings.

    And then, quickly visualise the two materials in the texture & 3D view by just alternating the two sets of textures instead of waiting for…

    0 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Radial menu for most used nodes

    The space key drop-down menu, of course, is good, but why not create a quick selection menu in which you can put any node, for example, levels. It is inconvenient for me every time to enter this word in a search engine or to get into a small icon on a tool shelf.
    Like this: https://www.artstation.com/artwork/AzYdy

    Allegorithmic, Just DO IT! Make our dreams come true!

    0 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
1 2 7 8 9 11 Next →
  • Don't see your idea?

Substance 3D Designer

Categories

Feedback and Knowledge Base