Substance 3D Designer

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Thanks

  1. image following a curve path

    Substance Designer does not have the function of image following a curve path, these functions are often used, but Substance Designer does not have these functions

    5 votes

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  2. View multiple nodes in 2d view

    Be able to view two or more selected nodes at the same time in the 2d view to either "spreadsheet" (view several nodes as rows and columns) or to be able to compare between two with movable gizmo in the view.
    These are features that's awsome in Nuke and would be nice to have in SD

    1 vote

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  3. Node as Background in 2D view

    Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?

    1 vote

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  4. cntl+drag makes material multi connection

    those 1, 2, 3 are kind of clunky to use, with a pen at least. I would so much prefer to use Ctrl for makeing material multi connection.

    As of option 3 it never worked for me anyway

    1 vote

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  5. Drag and drop onto connections

    Right now if you select a connection, and then click one of the simple nodes in the quick bar, it splits the connection and adds the node into it, which is super useful! However, this doesn't seem to work for more complicated nodes pulled from the Library, and, additionally, when you drag a node (whether a basic one from the quick bar or the library), it highlights the connection as if it were going to do exactly what I would want and expect, but upon dropping the node it simply drops it on top of the connection without splitting it.…

    1 vote

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  6. Import/link and export Image Sequence

    It would be great to have the option to load image (udim) sequence into Substance Designer and be able to export a bitmap sequence from one Output node.

    For those who sometimes like to use Substance Designer as an image editor rather than just a material maker.

    I would happily give up on nuke or other compositing programs If I could apply all the fantastic functions in Substance Designer onto my texture image sequence at once.

    9 votes

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  7. Texture export does not detect write protected files

    When texture files are locked by a versioning software like Perforce they cannot be overwritten. But even so Substance Designer reports "Export done" as if they were successfully overwritten. Would be better with a proper warning that the files were locked.

    1 vote

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  8. Format XML for better VCS/Git use

    Substance designer stores its SBS files in an XML format. But it's all one long unbroken line. If you store the SBS files in version control (e.g. Git) it makes diffs pretty useless. But if it just had some line breaks/indentation (pretty printing on XML export) it would be much easier to see what had been changed.

    1 vote

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  9. Toggle through / cycle / solo channels in 3d viewer

    It would be great to have shortcuts in 3d viewer to toggle between different channels (like in Substance Painter), baseColor, metalness, roughness etc. to see what every channel is doing without any lighting / reflection etc., just flat color information.

    Thanks!

    2 votes

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  10. Random Position on Both Axis (Tile Sampler)

    Could we have a random position slider for both X and Y on each tile sampler?

    2 votes

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  11. Colour code exposed variable

    In Substance designer would be cool if you can colour code exposed variables to easily see where they belong.

    3 votes

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  12. liquefaction/deformation path

    Can you set the liquefaction/deformation path for the liquefaction/deformation texture? These paths can easily handle some complex effects. Now it is too troublesome to do liquefaction/deformation. A lot of deformation nodes are set, which wastes a lot of time.

    1 vote

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  13. A large number of random curves with freely set radians cannot be generated

    A large number of random curves with freely set radians cannot be generated, and all nodes can only generate straight lines or chaotic lines. Without a large number of randomly curved curves, it is difficult to simulate the effect of the real world

    1 vote

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  14. Support for Matrix3*3, 4*4, quaterion.

    Pixel processor allows user to make filters with rendering technique. However Substance does not support matrix 33 and 44 at substance graph area. (Not MDL).

    1 vote

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  15. Bitmap Image resize

    Currently when I import bitmap into my graph, the resizing happens with two options for stretching. Smooth stretch and Nearest stretch. If there is a way to preserve the image size but then fill rest of the pixels with a choice of gray scale values, it would help preserve the pixel proportions for non square image size input.

    1 vote

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  16. 3D View in SD: Backface Cull Toggle

    Backface Cull Switch in Substance Designer. Without having to go in and manually modify the glsfx/glsl files, can you please add a switch in designer to enable/disable backface culling? This is especially needed for alpha planes.

    17 votes

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  17. tiling in two directions independently in materials/edit

    so we could test non square textures on default cube object without necessity to load custom geometry every time

    3 votes

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  18. Allow multiple instances of substance designer running at the same time

    It would be great to be able to run multiple instances of Designer at (bonus: being able to copy / paste nodes between them)

    e.g. I have a texture export running that takes 30 mins (many UDIMs) and at the same time I could open a second instance to continue to work

    1 vote

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  19. Repeat Last Command as a keyboard shortcut

    Not sure if this is grouped under launcher.

    Say I want to "align selected nodes vertically". Can I select then push say G or something to repeat the same previous function without having to click the button again

    like the G of Maya

    1 vote

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  20. Substance Graph as input to Splatter

    In addition to choosing a Pattern in Shape Splatter, it would be amazing if you could choose a substance graph to Splatter.
    Exposed parameters on the substance graph could generate a Map pin on the splatter node, and 3 sliders: Amount, Random and Map multiplier.

    This would be an incredible way to get far more randomness out of splatter

    5 votes

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