Substance 3D Designer

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Thanks

  1. Lightweight Tablet Version

    Development of a designer tablet version that is more lightweight to allow for reliable material or graph creation on the go. Restrictions on size of output as well as other means to allow for at least height map creation.

    2 votes

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  2. Add an option in preferences to choose the default frame color

    Add an option in preferences to choose the default frame color.

    2 votes

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  3. Move the Normal Map Baker to the top of the list

    In a few of the other Baker types (Ambient Occlusion, ect) there's an option for designating a Previous Baker for the normal map detail slot. This functions based on the order/stack of your Bakers, so if you were to pick your bakers alphabetically like the list is set presently, you'll never see your Normal Map baker listed. Once you know how the system works, this isn't a big issue. However from a first-time-user-perspective, its a feature that may go unused with the way its currently presented.

    3 votes

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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Bake Range for UDIM

    It would be cool to have the ability to set an exact range of UDIMs to bake maps for. At the moment it is either bake All maps, or bake one specific UDIM. I was thinking about a custom range field where you could enter comma and dash separated ranges of UDIMs to bake. When I have assets with about 100 or more UDIMs and I want to rebake only a portion of it, the current limitations are annoying.

    3 votes

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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. blending mode

    Permit to use Blending Mode Exposed Parameter in SBSAR, it is currently lock at the first state when exported as SBSAR, which prevent you to make a drop down list form it. For example, this could be use to make a multi blend node.

    2 votes

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  6. Add "No to All" when Opening File with Missing Dependencies

    In a work setting it is very common to come across missing dependencies when opening someone else's file. In many cases I don't want to bother relocating a dozen missing references (we have our own proprietary tool to repath files automatically) so I end up having to click no to every single missing object.

    A "no to all" option would be fantastic so I can close out of the file faster.

    2 votes

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  7. Supports the new DX10 / BCn (DX10/11) formats, Import and Export

    I could open DX10 dds with Intel® Texture Works Plugin in Photoshop but had trouble with substance designer, and had to convert new DDS format to .png or .tiff

    it would be great to direct import new dx10 format to Substance Designer

    2 votes

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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. 3dsmax 2019 OSL Support Substances like Unreal

    Now 3dsmax 2019 has OSL support. OSL can possibly be used to support more advanced features of substances than currently are with the 3dsmax intergration? For example curvature maps that are build in an OSL shader could detect edges or have build in dirt AO maps.

    3 votes

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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Transmitter & Receiver Node

    A readable graph is an efficient graph.
    However due to the nature of things you almost always have 'send' data to other corners of the graph resulting in spaghettis unless you spend time and effort cleaning the graph flow.

    Katana has a nice system of 'Transmitter' and 'Receiver' Nodes.
    Basically you attach a Transmitter Node on one Node and create a 'Receiver' Node in another corner. On the Dropdown Options of the Receiver you can choose any 'Transmitter' in your graph and internally there is a hidden connection created.

    Voila. You can share stuff all over the graph without criss-crossing…

    51 votes

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    under review  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. grabdoc 3d view depth buffer (like zbrush) for create alpha shape

    grabdoc 3d view depth buffer (like zbrush) for create alpha shape

    4 votes

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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Save As Copy...

    Different from "save as..." as "save as copy..." would allow you to keep working on your current file, while creating a new file with the current state of your work.

    Would be great on those random but creative circumstances where you unexpectedly find something very cool for a node idea, but it doesn't fit your objective. You want to save it for later exploration but you have real work to fulfil so, as you don't want to ditch it away what you do is "save as..." into a new folder and then "save as..." again into the previous working file.…

    3 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Mesh node

    Mesh node with following options:
    X axis
    Y axis
    Z axis

    By default it gives you a Height map, but you can also apply whatever node you want to the mesh UVs (SVG nodes of PBR maps for example)

    33 votes

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    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Dependency Manager improvements

    Substance Designer has a dependency manager for keeping track of referenced graphs and other files. However, it's fairly limited in terms of what you can actually do with it. There are many cases where a reference to a package or graph within the package was broken in some way and needed to be fixed but there are not many options to do so.

    For example, let's say I took a graph from one package file with many graphs within it and placed it it's own package instead. What I'd like to do is point to the graph in the new…

    4 votes

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  14. Warp Tool

    Warp Tool. In photoshop it's Liquify.

    Add a Photoshop "Liquify/Warp tool" node to designer.

    See video:
    https://www.youtube.com/watch?v=eGuiSuZAjoM

    20 votes

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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add colorspace setting on export

    As the simplest of methods, allow the user to choose between sRGB and linear color space when exporting textures. The current convention per channel could stay in as the default but the user should have control to cange it if desired.
    Also, open exr should always be in linear space by default, no matter if the texture is based on a color or greyscale channel. Right now, exporting the diffuse / base color will result in an open exr with sRGB profile. (!)
    Ultimately, something like OCIO implementation would be great.

    19 votes

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    backlog  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Savable layouts

    It would be awesome to have the ability to move panels the way you want them and save that as a custom layout. Then have a couple different layouts for different situations, like creating fx maps where you don't really need the 3d view, etc...

    12 votes

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    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. 10 votes

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  18. Copy stamping

    For you Houdini users out there I'm sure you've missed copy stamping in SD.
    What this allows you to do is to make variations on each copy when using tiling/scattering nodes by referring to a value in a node up the chain.
    You could for example randomize a different warp strength for each copy, within limits set by you. Or use a different shape in the "shape" node for each copy. Very powerful.

    8 votes

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  19. Hotkey editor

    Hotkey editors are always super important in any application.

    I would love to change the hotkey for the spacebar menu to use Tab instead. This would keep it consistent with Nuke, Houdini. Users of those software could feel more "at home" so to speak. even if this was just a preference item, that would be cool.

    But a full out hotkey editor would allow us to map hotkeys to the nodes we like to use most often to speed up workflow. Even more so if we want to map hotkeys to items within the 3d view that we might like…

    82 votes

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    backlog (low priority)  ·  19 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Debug Node

    A Function Node which allows us to print a Debug message in the Console, consisting at least of a custom Message/Description, the Type of the Input and the Value(s).

    38 votes

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    under review  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
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