Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Directional light and shadow support

    Image based lighting is great, but it lacks a main directional light casting high quality shadows. It would help a lot in model showcasing.

    8 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Swap foreground and background color with shortcut

    Simialr to photoshop's X shortcut. This would provide a fast way to swap black and white while painting masks.

    12 votes

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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. selection copy/paste/move/rotate/scale

    basically the selection and transform capabilities of photoshop - select an area, cut or copy, paste into same or different layer, use transform gizmo to adjust in either 2d or 3d, release selection.

    working with many layers to achieve this is unwieldy.

    8 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Lazymouse and advanced Brush settings

    A Feautre like Lazymouse would be helpful, with it it would be nice to see more brush options like straight lines, dotted lines etc.

    7 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. set library paths in preferences like in Designer

    I like the way, Substance Designer lets you setup your library by defining paths in the preferences and filtering them.

    In Painter, I always have to add the alphas manually per project...

    3 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add ability to hide Email Address from Titlebar for Security

    For security reasons, it's not good to always display your email address, when making videos or taking snapshots, it's clearly shown in the Substance Painter titlebar, this defeats many common security measures, and is a bad idea.

    1 vote

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. More control for brush movement.

    More control for brush movement. The most desired feature is brush, that keeps stroke direction and rotates the alfa accordingly. For example - welding. In zbrush it is easy to set step for alfa and get desired result, also alfa follows the stroke accorgingly.

    7 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. View wireframe in Paint Mode

    Currently it seems the wireframe can only be viewed in Geometry Decal mode. It would be very useful for hand-painting textures to be able to have it active in Paint Mode as well, so that the underlying geometry is easier to follow.

    3 votes

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Organization: Imported images should not populate so many shelves

    Currently the import of a map will populate many shelves including: decals, materials, alphas, stencils, textures and environment maps. It seems very messy to have this be the default action especially since it seems difficult to remove an image? I would like to see explicit imports of images to specific shelves. Also a remove map function would keep things cleaner.

    note: MARI has a nice feature where images can be dragged in from viewers including web browsers right into the image manager. Very intuitive.

    7 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Mesh Picker like Material Picker

    I typically paint a project with up to 50 meshes. The ability to have a mesh selector like material eye-dropper would be awesome. Click the mesh selector button and whatever mesh you click on next becomes active.

    4 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. 3 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Add a "Constrain Proportions" Lock to the XY Scale of Materials

    Lots of material presets are meant to be scaled along X and Y uniformly, and it would be convenient if there were a toggle that allowed both numbers to change after setting only one value or dragging one slider.

    1 vote

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Import bitmap as layer and paint on it.

    Also I could not overpaint imported texture inside painter. Is there any way to edit them?

    5 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Organise Shelf

    I don't know if this in already planned, but when I import images, alphas, etc. currently, the images are all over the place. What if during the import process, it will ask us where we want the image to go... would save us a huge headache looking for it.

    4 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Ability to change the organization of Shelf sub-windows

    It would be nice if we could rearrange the Shelf sub-windows like regular windows, or toggle between horizontal and vertical orientation.

    Here is an example of where the current system fails: This is my setup: https://dl.dropboxusercontent.com/s/iwnhurq9fxjkn5s/shot141105103455.png?dl=0 (squashed tab bars).

    3 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. 6-8 channels in one Shader

    Base Color, Height, Roughness, Metallic, Specular, Glossiness, Reflection, Displacement (maybe as bump) all these things in one shader.

    These things are very important in the production.
    additionally, it would still be nice if you could see displacement. I know Displacement goes heavy on the graphics card, but even as a bump map to see it, would be great. You can combine it with the height, but the possibility to have displacement would be great.

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make selected layer an another chanel

    If i Decied, turn painted BaseColor layer to a Height or Metalic...
    sory about my engl :)

    0 votes

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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