Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Workflow Configurations

    Every time I create a new project or export textures or some other things, I have to start from scratch to tell SP what and where.

    I'd like to have my personal configuration files for specific types of projects and textures.

    In the new projects option in the file menu, I'd like to create several standard configurations for importing a new project. I always want OpenGL for normal, I always want my textures downloaded to my standard "project" folder and I always want the texture configuration to be for Blender Cycles PBR (one I created), I always want transparency on…

    1 vote

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Command Line Exporting

    To add Substance Painter to the farm we need to specify these options via the command line:
    - project to load
    - texture set(s) to export
    - export preset to use
    - textures in the preset to export

    The goal for us is to take the 1h+ export time and split it among 20 computers each exporting a single texture (normal, diffuse, etc) for a single UDIM.

    8 votes

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. manual move symmetry plane

    the characters or objects i work on at work are almost NEVER symmetrical. maybe the head would be and nothing else. i have to then paint each side of the face manually. this is a HUGE pain, PLEASE let us manually move the symmetry plane. 3dcoat has great options for this. just let us move the symmetry plane. PLEASE!!!!!!!!!!!!

    41 votes

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Expose the camera transform values

    To render an object I like to have the camera at a set distance and angle, and that is just not possible... we have to keep rotating the camera in free mode hoping to get it right ... well, it'd be very nice to be able to just write the angle and the position in a transform panel.

    4 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. more votes

    We need more votes!!!. I use SP every day now and there are LOT of various issues i want to vote on and cannot. I understand why the votes are limited, but couldn't they go up a few over time or something? ie - for subscription holders of more than 3 months or 6 months or a year add a vote or three. Just because you haven't moved on a suggestion yet Allegorithmic, does not mean that older suggestions are no longer valid. Why should I have to choose to unvote for a long standing item when something equally valid…

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Move Tool

    It is a bit difficult to precisely move fill/paint layers.
    The only way is to enter a value in a field.
    It would be nice to have a Move tool that acts globally, in every situation.
    For example, I think that such a tool should be able to access the matrices of transform nodes of substances made in Designer.
    This way the Move tool will be able to work with filters/generators as well.

    5 votes

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. change the name of the material inside of painter without reimporting the mesh

    As an outsource partner i run into this a lot, I get files that have to be integrated and the material name isn't always what it is supposed to be, and sometimes the material name changes in the middle of the texturing process which causes me to spend a couple of hours manually renaming tifs, psd, etc, and at that point reimporting the mesh with the proper material name is just not possible.

    SO! my suggestion is that you are able to change the material name inside of painter without reimporting the mesh. this would allow tifs psd etc. to…

    38 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Can substance developers add a alpha channel?

    Hi, i was wondering can substance developers add a alpha channel, for example, when using some of the alpha textures, like the pipe greebles when stamping them to a object mesh, the pipe greebles will look better if it had a alpha channel, then i can see just, the pipes and not the mesh. I have a video presentation, to show the example. thank you for time.

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Modify the transform of fill layers in the UV view

    Modify the transform of fill layers in the UV view like it is possible for the Transform 2D node in Substance Designer. This way it would be much easier to place decals or adjusting a layer.

    3 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Rename "Add paint" modifiers.

    I often end up adding several "Paint" layers to my masks and it would be so much easier if we could rename these. For example if I make dirt I do this in several paint layers. But now they are all called paint, which can be very confusing.

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. horizontal vertical

    Ability to draw constrained horizontal/vertical lines.

    Straight lines is a great feature but if I don't get it perfectly straight, the results are obvious especially when working with lower resolution artwork.

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Support Quadro M5000M

    I've been unable to use Substance since purchasing my new MSI laptop equipped with a Quadro M5000M. With each new release I try it out hoping the card is supported and continue to be disappointed. I continue to update to the latest drivers and still no dice. Please help!!

    1 vote

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. Make it faster

    This software is criminally slow! I'm just using regular brushes nothing procedural so why is it loading every stroke? None of this is happening to me in Mudbox and it's primary focus isn't on texturing. By the way this is happening on a studio PC so the specs aren't the issue.

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Be able to use the "down and up arrow key" to change the "blending mode" in "Layers Panel"

    There are times where I'm looking for the right blending mode in the for a layer. I find it that you have to click the blending mode button every time, rather than just using the down or up arrow keys.

    Doing this will save uneccessary clicks.

    51 votes

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    completed  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Mask Generators that access the Layer Stack

    It would be cool to create mask generators based on Height, Curvature, etc. But not just from the baked maps but from everything including whats in the layer stack. It's a hassle to have to export the combined layer stack and reimport it in order to do this. I understand this can be achieved with layer effects, but mask generators are a more efficient way to blend materials (or Smart Materials).

    2 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. 8k bakers

    The new 8k export option is great but the backers have a maximum of 4k so in order to make the transfer from high res mesh to low res mesh at 8k we must use another software. I believe 8k backers would be a huge improvement especially for VFX artists.

    7 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Be able to create you own "shelf"

    Be able to create you own "shelf"

    Imported textures are default to show in the "texture Shelf".
    But I feel that is disorganized and difficult to look for the texture

    I think we should have and option to import them to a new shelf or an existing shelf it its something that can be used in other project.

    25 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. Rename texture sets or re-link if renamed in Maya

    I rely on texture set names as a string when I output my texture maps. This is important as a working pipeline to have everything named correctly and export easily. Right now if I want to change "Cat1blue" to "Catblue1" I will have to re-export a fbx with both material, copy and paste in painter (which sometimes mess layers up), export a fbx with just new material just to get rid of old material in Painter. And while it kinda work, I am still forever stuck with an error message in the Log that says I…

    22 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Support For Non Square Stencil Textures

    The current tool stretches/squishes any non square texture used as a stencil back into a square for projection.

    Please allow for non square textures.

    27 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Instanced Layers, Masks, Effects, etc. for INSTANCED SMART MATERIALS

    Sometimes for a UDIM Workaround, multiple texture sets have identical fill layers, smart materials, masks or effects. For better iteration, it would be great to ALSO have the ability to INSTANCE instead of JUST COPYING. For instance, I would love to be able to change parameters of a single fill layer, generator or effects and have them automatically be exactly the same in all other texture sets where I instanced that fill layer, generator or effects. This would be great for all elements that compose the layer stack. So that we can have INSTANCED SMART MATERIALS for FAST ITERATION.

    42 votes

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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
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