Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Ability to have layers affect inputs used by Substance effects

    Let's say you want to add additional details to the height and ao maps inside of Substance Painter that was not originally baked out from a model... and then apply a substance effect such as edge wear or mask builder. Unfortunately, anything that's added in the layer stack doesn't contribute to said effects and instead only uses just the baked maps.

    It would be very nice if it was possible to utilize such details such as taking the height map at a certain point in the layer stack, generate ambient occlusion and curvature from it, blend it into the baked…

    3 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Symmetry center based on object pivot point.

    The symmetry system don't work properly when I'm using multiple meshs to bake each part separately. When I am exporting all separate objects together, the Substance Painter create a bounding box covering all objects, but it would be better if the symmetry center was based on a pivot point from one of the separated objects (having the ability to choose which object).

    90 votes

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    10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Command Line Template & NM Format

    I use the command line to quickly open the correct models and baked textures from an external application.
    I also need to be able to set the template and normal map format from the command line.

    5 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. import alembic files

    Ability to import all or geo from an Alembic file.

    12 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Update baked images on material slots

    Im using the baked maps, normal/etc.. images in material slots on various layers, and I need to rebake those several times and everytime I have to go layer by layer updating them, even if they have exactly the same name as the previewsly baked textures, the old ones seem to be stored somehow just on the layers. Is there a way to update those automatically every time I do a new bake? Or at least have a way to choose if you want for some reason to store or not, the old ones.

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. A special layer for adding normal details that affect Smart Masks/Materials.

    Would be awesome if one could paint normal info on a special layer that then would be added to the normal channel, and thus would affect all the smart masks and materials.

    5 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Additional Map Shortcut

    Add an additional map shortcut so we can see and swap quickly bettween baked map to watch if all is ok.

    c = Channel
    m = Material
    a = Additional map ?

    3 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Improve tablets support

    A suggestion. Could improve the use of the tablet in Substance Painter. I have to stay between the mouse and the stylus to do some actions. Keyboard shortcuts are not fully customized.

    You could make presets
    - ZBrush
    - Photoshop

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. 8K Texture export option.

    I would like to make a feature request for Substance Painter: I would really like an option to export in 8K. You do not even have to be able to work in 8K as long as there is the option to let the textures re-generate to 8K. Of course Substance painter should then also recognize 8K base maps.

    It could even be a hidden option that you manually have to turn on in the settings menu. Maybe with a warning that it could be slow and only works on Video cards with more than 3GB of ram. (I have 6GB…

    9 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Camera Support

    FBX camera support or the option to create and save cameras in Painter directly. The cameras are saved in the SPP file and provide reliable, repeatable results that can be directly compared for faster iteration and client review. Even final PR renders in some cases.

    When multiple cameras are active in a scene the Iray renderer could offer a batch mode for unattended rendering of all active cameras.

    Animation: Most of us here don’t need a timeline but turntable functionality with the options to either rotate the mesh or rotate a camera around a freely placeable null object would be…

    10 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Hight DPI Settings. They are not?

    Wtf? Why does the application order form not point - address so I can get a magnifying glass on the mail.
    Seriously, why not support high resolutions?

    7 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Hotkey for brush rotation

    it will be great for faster work

    5 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. NON PBR shader please!

    Could be great to have nativelly integrated NON PBR shader in SP!

    4 votes

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Change editing numbers to a double click

    I don't like the way I need to click a edit button to enter a numeric value (the button that looks like a pen in a small button). It seems like a double click would be a more traditional method for editing values. This is the way it works in Substance Designer which is the way I'd expect it to work. And as a bonus, it would declutter the interface a little bit.

    9 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Substance Painter software stability and UI usability

    so i created this to see how many people prioritize that over adding new features in SP...people cant normally work being constantly scared to lose all their work and it makes it impossible to work on a big asset, because adding a lot of layers makes SP even more unstable...
    so if you re more concerned not to lose your work instead of having new features, I need your vote!

    thank you!

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Batch baking

    Baking a large amount of meshes can be a pain because it has to be done individually. We need a batch baking system with global settings.

    2 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. color id masking

    masking out mesh with color id, basically have the ability to mask out your mesh that way you can, if you export your lowpoly as all one mesh and you have intricate details or stuff that blocks you from texturing it can make it difficulty, it would make it an effective way to mask out your mesh

    2 votes

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Redesign the User Interface

    Often find myself looking for the right button/feature in Painter due to the fact that most everything looks the same. Everything has the grey/dark grey color with very little to no color indication and there are very few actual "icons" used. This is actually a rather important and serious matter as it puts a lot of strain on my eyes and nerves.

    I am sure I am not the only one thinking that way. I love Painter (and Designer) but I really wish time was taken to address the situation and really think the UI through. If anyone has thoughts…

    21 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Handpaint textures!!!!!

    I love so hard substance painter BUT....still have problems to do handpaint textures like world of warcraft....
    The brushes do not behave like in Photoshop or 3Dcoat ....could you guys develop a solution to be more friendly to textures stylized cartoon?

    82 votes

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    16 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. 4 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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