Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Curve draw and straight line

    Curving Draw with straight line draw is powerfully drawing for substance painter!! Please. :)

    17 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. 73 votes

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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Mode for NM and AO clean up

    Every NM and AO baked map ever has needed some post bake clean up. This is a huge annoying part of building game textures. Currently you need to use the fill layer, and place your NM or AO maps into the base colour channel to see and work on them, then export them out and then re-import and assign them to see the fixes affect. This could be much more streamlined. As it is apart of just about any assets creation. Would be great to be able to see the fixes while you make them.

    5 votes

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. sub surface scattering channel

    Have a new channel for shader that would be sub surface scattering , it's a feature becoming more and more used in today games.

    18 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. ID map picker like DDO

    I would love to have the ability to circumvent some of the setup when working with an ID map - something like in DDO where in 3DO you hold C and Shift click a color and it will bring up a material for you to select. Being able to click on an area of your model with its ID map, have it automatically create a layer masked to that area and possibly have the color of the layer show that it is corresponding to that color on the ID map. This would smooth out and speed up the awesome process…

    2 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Auto Save

    This is a MUST HAVE feature for those of us who paint all day without saving sometimes. Hey it happens. I can be away from my computer and something happens while I am gone

    40 votes

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    completed  ·  10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Additional texture mapping options

    Currently the only texture mapping option is UV, and it would be very helpful if we had access to some other types. Cube projection mapping would be particularly useful when applying textures to models with visible seams.

    3 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. invert mask color by holding ctrl or alt.

    I am often have to invert my color from white to black - it would be cool to have some option for quick invert during editing

    7 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. when I zoom in using the middle scroll it should use the mouse location as the center point.

    when I zoom in using the middle scroll it should use the mouse location as the center point.

    The other way (the way it does it now) seems to make no sense.

    Zoom, move around a bit, Zoom more, bit more fiddly moving.

    Finally get the thing you want.

    Easy to improve.

    I can teach a kid. "HOLD ALT.", "SCROLL TO THING YOU WANT BY POINTING AT IT" I can not teach them the other way, it's too infuriatingly counter-intuitive, and harms productivity, thus is non-rewarding. Tough to teach.

    Couple of lines of code :)

    Votes anyone?

    17 votes

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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Vray and Arnold Shader

    Vray and Arnold Shader: This would facilitate the workflow a lot.

    Because the export of the textures and replace in Arnold or VRay needs a lot of adjustments in the shader itself.

    34 votes

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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Ability to choose a layer as an image input for a Substance.

    That would allow for instance to create advanced substance materials, with effects driven in real time by painting on a layer (that is set as an image input in the substance).

    4 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Additional shaders

    Need more shader options in Substance Painter including:

    Phong, Cook Torrance, Beckman, Blinn, Flat, BRDF, Layered

    21 votes

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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Blur brush

    For example simple holding shift to blur texture

    24 votes

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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Draw straight lines by holding a key

    Similar to photoshop where you can paint straight lines by holding Shift

    23 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Allow for changing the default location of the materials

    The location: Users***\Documents\Substance Painter\shelf\presets\materials

    is no good for me.

    I do everything from the D: drive other than run the OS.

    Please allow us to change the Users***\Documents\Substance Painter\shelf\presets\materials location to one of our choosing?

    There is no room on that drive for that.

    10 votes

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. 20 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Gradient tool

    It`ll be nice to have a tool to add gradient (ex: black to white from bottom to top of the model), ideally linear and radial ones.

    6 votes

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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. 22 votes

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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Ability to quickly copy and paste entire layer stacks from one textureset to another

    I find it terribly frustrating not to be able to copy and paste entire layer stacks. and from one textureset to another you can't copy and paste anything atm. It would also be cool to be able to save a layerstack to an external preset file that you could load onto another scene entirely. That way if you have a lot of assets to texture that all share the same materials, you`d have to do one and get the rest pretty far really quickly. Simply open new object, load layer stack, base texturing done. That way you can focus on…

    12 votes

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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to see transparency in the viewport

    When painting opacity mask, it would be useful to see the transparency in the viewport.
    Must have to paint hair, torn cloth, etc

    11 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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