Substance 3D Designer

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Thanks

  1. custom UI scale

    Allow users to set a custom UI scale, like in World Creator. At the moment the interface is either too large or too small using the default windows scaling

    4 votes

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  2. Programmable node support

    1. To make building fxmap, pixel processor, and function easy, substance designer should support matrix2, matrix 3. Currently matrix 2 is just vector 4, and SD provide some function nodes for matrix computation. SD should add native matrix support.

    2. FXmap color should use different color system. With current color system, we only able to perform height scale, but sometimes we need to adjust height position as well. To do tihs wisely, SD color in FXmap should use typical level adjustment system with ignoring black plxel. just like level node of atomic node. use float4(order in level in low, high, level out…

    1 vote

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  3. Create Plugin to open SBSM directly in blender/maya

    Create Plugin to open SBSM directly in blender/maya with all the parameters exposed. Like in stager but in these applications

    1 vote

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  4. Create procedural modeling composed of polygone quads

    In the Substance Model graph It will be nice if we can create modeling with polygone quads and not imperatively with triangles

    1 vote

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  5. Not a fan of Recent Update

    This recent update, while I understand it to be a more solid and official move to merge with the Adobe Creative Suite Platform, has not been loading or working as fluidly as previous builds of the Substance Suite.

    My software, for both Designer and PAinter have been Non-Responsive and have left me behind on work for the past few days after the upgrade. Even attempting to go back to a previous build has been problematic. I would like to resolve this quickly so I can get back to work.

    1 vote

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  6. Substance Designer: show list of sbsar enabled for publication

    In Substance Designer, when having multiple graphs into a same package, it is difficult to know which ones are enabled tor publication in SBSAR. We need to open then one by one and check. Please add a window where we can quickly see which graphs are currently enabled for publication and from where we can enable/disable their publication status.

    3 votes

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  7. Pattern amount and size driven by a grayscale node

    It would be super handy if there was a native node that can drive both the amount and size of a pattern.

    There is a guy who works at Pixar who developed a node that is exactly what I'm looking for (images attached), but I wish there was a native Substance Designer version of the same principle but with even more control.

    4 votes

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  8. Enter decimal numbers with comma

    As a Swedish user, with a Swedish keyboard, I'd love to be able to use my numpad to enter decimal numbers. However, Substance Designer doesn't see comma (,) as a valid notation for writing '.7' for example. Would be awesome if Substance could just change the commas to dots as many other Adobe software does. It's quite annoying to not be able to use my numpad.

    Thanks!

    5 votes

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  9. Switch Value (SD)

    There are Value nodes in SD but no Switch Value to branch them as we do with textures. A workaround it to transfer a Value into a Uniform Color and store the value in RGBA then use a Switch Color, but that is not a great way to handle this. Please add a Switch Value node.

    1 vote

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  10. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as Jpeg. This would allow GLB file sizes to be much smaller/more optimized for web use.

    1 vote

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  11. Token for exposing udim “description” in export template

    Please expose a token for the description field for udim texture sets when exporting. Similar to the $udim tag or $meshname etc... this would be a huge time saver and make for more flexible exports. Some workflows would greatly benefit from this.

    1 vote

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  12. PBR Render node: add more models (at least a cube)

    The PBR Render node is getting more features and it's incredibly useful to get good renders easily, but it still has a lot of shortcomings.

    Aside from sphere and plane, there are no options for other models.

    A cube (rounded or not) would cover a lot of scenarios.

    (it would also be nice to get a cleaner image - right now there are a lot of artifacts caused by reflections I suppose)

    (it would also be nice to have a mask of the DOF to be used for image editing - ie adding clarity)

    4 votes

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  13. Export non square Texture.

    We need to export a non-tile & non-square file, like the filter forge.
    for example:
    24576x8192

    2 votes

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  14. Node as Background in 2D view

    Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?

    2 votes

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  15. Swap inputs when connecting an input to an input

    One thing that I am used to from other graph editors, which currently does nothing right now is when you select an input and then connect it to a different input, it swaps the connection - e.g. if I have a Blend node, and I've connected the wrong thing to the foreground and background inputs, it should be as simple as clicking those two inputs to move them around. Right now it's an error-prone and multi-step process to trace where the both the inputs are coming from, reconnect one (which deletes the other path), hope you remember where the other…

    2 votes

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  16. Browse panels and menus by dragging

    It would be great to have the option to browse all the panels such as properties menu and library by dragging. In the same manner as in Substance painter and other programs. In the most programs this is done with middle mouse button, but i think it would be logical to have it bind on ctrl+alt+left mouse button since the feature already works like this in the substance painter.

    1 vote

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  17. Reload LowPoly Mesh In bake window

    I would like to suggest the ability to add a button in the baking menu/window in Substance Designer that allows the user to reload their low poly mesh while keeping the high poly asset in memory. Quite often when you bake from a high poly mesh and there are errors, you have to close the bake window, reload the low poly with new changes and rebake. The issue is that Designer clears the highpoly from memory which means it has to sync it up again. This because extremely time consuming when you have a very detailed high poly mesh. My…

    1 vote

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  18. Gradient Map Parameters

    Ability to either expose the colors used within the gradient map or ability to connect uniform color nodes to the gradient map along with the grayscale input, similar to how Tile Sampler or Tile Generator can have multiple pattern inputs.

    3 votes

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  19. 2D view guides

    I think toggleable guides / a simple grid (a la Photoshop) would be helpful in the 2D viewport. Currently we only really have the ability to eyeball if a shape is centralised, or takes up a certain amount of the texture space. This would be help in creating more precision materials and for creating trim sheets too.

    2 votes

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  20. delete link with ctrl+stroke accross

    Usually there is Wacom pen in my right hand and my left palm is over left corner of keyboard around ctrl/shift etc keys.

    I am kind of lazy to reach delete or backspace buttons:) so if we could do it Blender way It would be super cool

    1 vote

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