Substance 3D Designer

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  1. Improve parameter management for long parameter lists

    When a Substance has many parameters (several scroll pages), their handling is very tedious. For example, a new parameter is appended at the end of the list, moving it up scrolling through multiple pages takes a long time, not even mentioning when we have to do this for multiple parameters. Please re-think this parameter management so it scales well for long parameter lists.

    1 vote

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  2. Fix node alignment to grid for inside/outside frames

    Node alignment to grid is working differently for nodes inside and outside frames. This results in nodes slipping from the mouse grip or changing alignment when changing context. This is very annoying to have nodes slipping as soon as we select them. This problem has been around for years, please fix it!

    1 vote

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  3. Cursor key to change parameter values

    It would be nice to enable cursor keys to change param values:
    - for integer fields (numerical or drop down)
    - for float fields (with predefined stepping, may be function of the field prevision, ALT or SHIFT modifiers to change the stepping)

    Usage: left click on the field slider then use cursor keys (left/right or up/down) to modify the values.

    This would be very handy to for example browse through variations (i.e. random seed), as using the sliders with the mouse we skip many intermediate values.

    Note: using SHIFT + left mouse drag on a slider already enables fine value…

    1 vote

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  4. Model Graph: Please add Dot Nodes

    Please add dot nodes to Model Graph just like the ones in Substance Graph to allow keeping the Model Graph tidy and easier to manage/digest.

    1 vote

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  5. Clear UI feedback needed when exporting graph outputs

    When exporting the outputs of a graph, there's no clear feedback about what's going on.

    After clicking Export Outputs, the progress and completion of the export is the most important thing the user cares about.

    At the bottom right corner of the export dialog, there's what could be a progress bar, but I've never seen it do anything. The only feedback is some small text at the bottom that says "Exporting in background" and then "Export done", but the latter disappears after some time or switching to another app and the user has no way of knowing if the export…

    1 vote

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  6. Consistent Zoom Direction

    ALT + Right Click and the Scroll Wheel currently go opposite directions when zooming in or out, i.e. scrolling up zooms in, but when alt+right click dragging up it zooms out. Please either make them consistent or add additional zoom preferences, such as:

    1. Invert Zoom in views for Mouse Wheel
    2. Invert Zoom in views for Alt+Right Click & Drag
    1 vote

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  7. Model graph: curve concatenation

    The ability to concatenate curves, i.e. link the end of one curve to the beginning of one another to form a single output curve combining the two would enable to create more complex curves than what we can do now.

    1 vote

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  8. Model graph: improvements to spiral curve

    • begin/end of spiral
    • ease in/out to smoothly transition from spiral to non-spiral
    1 vote

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  9. Tile Generator: Image Input Filtering should not be Bilinear + Mipmaps as this adds an outline around the image to be tiled

    Tile Generator: Image Input Filtering should not be Bilinear + Mipmaps as default as this adds an outline around the image to be tiled. Or Bilinear + Mipmaps should just not create this outline in the first place.

    1 vote

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  10. Model graph: please add visibility field for exposed params

    As for Substance Graphs, please add a visibility field for exposed parameters.

    1 vote

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  11. Model Graph: please add exposed param grouping support

    There is an "In Group" field for exposed model graph params but the groups don't show up when double-clicking on the graph's background.Please add support for 2 levels groups like in Substance graphs.

    1 vote

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  12. About the Chinese version of substance Designer

    Thank the developer of substance for providing Chinese translation for the software, but there are still some problems with the Chinese version of substance designer. For example, when searching for nodes, the input frame cannot enter Chinese, and the original English name of the node cannot be searched directly. I hope to add Chinese support or use bilingual to label the node name, such as 混合(blend)

    1 vote

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  13. Improve SBSAR performance in graphs to make it similar as non-SBSAR nodes

    SBSAR nodes connected together are slower than their non-SBSAR counterparts connected in the same way. There must be a problem of caching somewhere which is not applied to SBSAR. This penalizes SBSAR usage hence third party vendors.

    3 votes

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  14. The button "Close all"

    The button "Close all" was very close to "Save all" I accidentally hit and close the project. A repositioning would be good, not just for me

    1 vote

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  15. add get output node to the package

    it happens to me more and more as i become more professional in node programming, is that often the graph grows so large that noodles blind me, I hope we can add get output node like get variable node in the fxmap to help eliminate some of the noodles. I know this is a great idea so if you guys do decide to add this function in next patch, would be amazing to give me a personal SP newest version free of charge :)

    2 votes

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  16. Programmable node support

    1. To make building fxmap, pixel processor, and function easy, substance designer should support matrix2, matrix 3. Currently matrix 2 is just vector 4, and SD provide some function nodes for matrix computation. SD should add native matrix support.

    2. FXmap color should use different color system. With current color system, we only able to perform height scale, but sometimes we need to adjust height position as well. To do tihs wisely, SD color in FXmap should use typical level adjustment system with ignoring black plxel. just like level node of atomic node. use float4(order in level in low, high, level out…

    1 vote

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  17. Create Plugin to open SBSM directly in blender/maya

    Create Plugin to open SBSM directly in blender/maya with all the parameters exposed. Like in stager but in these applications

    1 vote

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  18. Create procedural modeling composed of polygone quads

    In the Substance Model graph It will be nice if we can create modeling with polygone quads and not imperatively with triangles

    1 vote

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  19. Not a fan of Recent Update

    This recent update, while I understand it to be a more solid and official move to merge with the Adobe Creative Suite Platform, has not been loading or working as fluidly as previous builds of the Substance Suite.

    My software, for both Designer and PAinter have been Non-Responsive and have left me behind on work for the past few days after the upgrade. Even attempting to go back to a previous build has been problematic. I would like to resolve this quickly so I can get back to work.

    1 vote

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  20. Switch Value (SD)

    There are Value nodes in SD but no Switch Value to branch them as we do with textures. A workaround it to transfer a Value into a Uniform Color and store the value in RGBA then use a Switch Color, but that is not a great way to handle this. Please add a Switch Value node.

    1 vote

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