Substance 3D Designer

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Thanks

  1. Programmable node support

    1. To make building fxmap, pixel processor, and function easy, substance designer should support matrix2, matrix 3. Currently matrix 2 is just vector 4, and SD provide some function nodes for matrix computation. SD should add native matrix support.

    2. FXmap color should use different color system. With current color system, we only able to perform height scale, but sometimes we need to adjust height position as well. To do tihs wisely, SD color in FXmap should use typical level adjustment system with ignoring black plxel. just like level node of atomic node. use float4(order in level in low, high, level out…

    1 vote

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  2. Create Plugin to open SBSM directly in blender/maya

    Create Plugin to open SBSM directly in blender/maya with all the parameters exposed. Like in stager but in these applications

    1 vote

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  3. Create procedural modeling composed of polygone quads

    In the Substance Model graph It will be nice if we can create modeling with polygone quads and not imperatively with triangles

    1 vote

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  4. Not a fan of Recent Update

    This recent update, while I understand it to be a more solid and official move to merge with the Adobe Creative Suite Platform, has not been loading or working as fluidly as previous builds of the Substance Suite.

    My software, for both Designer and PAinter have been Non-Responsive and have left me behind on work for the past few days after the upgrade. Even attempting to go back to a previous build has been problematic. I would like to resolve this quickly so I can get back to work.

    1 vote

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  5. Switch Value (SD)

    There are Value nodes in SD but no Switch Value to branch them as we do with textures. A workaround it to transfer a Value into a Uniform Color and store the value in RGBA then use a Switch Color, but that is not a great way to handle this. Please add a Switch Value node.

    1 vote

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  6. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as Jpeg. This would allow GLB file sizes to be much smaller/more optimized for web use.

    1 vote

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  7. custom UI scale

    Allow users to set a custom UI scale, like in World Creator. At the moment the interface is either too large or too small using the default windows scaling

    4 votes

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  8. Substance Designer: show list of sbsar enabled for publication

    In Substance Designer, when having multiple graphs into a same package, it is difficult to know which ones are enabled tor publication in SBSAR. We need to open then one by one and check. Please add a window where we can quickly see which graphs are currently enabled for publication and from where we can enable/disable their publication status.

    3 votes

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  9. Token for exposing udim “description” in export template

    Please expose a token for the description field for udim texture sets when exporting. Similar to the $udim tag or $meshname etc... this would be a huge time saver and make for more flexible exports. Some workflows would greatly benefit from this.

    1 vote

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  10. Pattern amount and size driven by a grayscale node

    It would be super handy if there was a native node that can drive both the amount and size of a pattern.

    There is a guy who works at Pixar who developed a node that is exactly what I'm looking for (images attached), but I wish there was a native Substance Designer version of the same principle but with even more control.

    4 votes

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  11. Browse panels and menus by dragging

    It would be great to have the option to browse all the panels such as properties menu and library by dragging. In the same manner as in Substance painter and other programs. In the most programs this is done with middle mouse button, but i think it would be logical to have it bind on ctrl+alt+left mouse button since the feature already works like this in the substance painter.

    1 vote

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  12. Reload LowPoly Mesh In bake window

    I would like to suggest the ability to add a button in the baking menu/window in Substance Designer that allows the user to reload their low poly mesh while keeping the high poly asset in memory. Quite often when you bake from a high poly mesh and there are errors, you have to close the bake window, reload the low poly with new changes and rebake. The issue is that Designer clears the highpoly from memory which means it has to sync it up again. This because extremely time consuming when you have a very detailed high poly mesh. My…

    1 vote

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  13. Enter decimal numbers with comma

    As a Swedish user, with a Swedish keyboard, I'd love to be able to use my numpad to enter decimal numbers. However, Substance Designer doesn't see comma (,) as a valid notation for writing '.7' for example. Would be awesome if Substance could just change the commas to dots as many other Adobe software does. It's quite annoying to not be able to use my numpad.

    Thanks!

    5 votes

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  14. Export non square Texture.

    We need to export a non-tile & non-square file, like the filter forge.
    for example:
    24576x8192

    2 votes

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  15. Allow for shortcuts to nodes with preset parameters

    I love the new ability to create nodes with shortcuts. But it would be even more helpful if we could set up shortcuts for the same node with different parameters. The specific reason I want this for is the blend node, which I usually node which mode I'm gonna use when I create it. It would be great if I could set up different shortcuts for multiply, screen, overlay etc.

    1 vote

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  16. left click to pan around the graph

    I would like to request a feature to use left click to pan around substance designer graph. Similar as how it is in Unreal Engines node editor.

    I am aware that Substance Designer has right click for the menu but that should not be a problem because Unreal Engine has solved similar issue with separating click + drag and click as a different actions.

    For reference open up Unreal Engine material editor for example.

    1 vote

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  17. View multiple nodes in 2d view

    Be able to view two or more selected nodes at the same time in the 2d view to either "spreadsheet" (view several nodes as rows and columns) or to be able to compare between two with movable gizmo in the view.
    These are features that's awsome in Nuke and would be nice to have in SD

    1 vote

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  18. Node as Background in 2D view

    Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?

    2 votes

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  19. 2D view guides

    I think toggleable guides / a simple grid (a la Photoshop) would be helpful in the 2D viewport. Currently we only really have the ability to eyeball if a shape is centralised, or takes up a certain amount of the texture space. This would be help in creating more precision materials and for creating trim sheets too.

    2 votes

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  20. cntl+drag makes material multi connection

    those 1, 2, 3 are kind of clunky to use, with a pen at least. I would so much prefer to use Ctrl for makeing material multi connection.

    As of option 3 it never worked for me anyway

    1 vote

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