Substance 3D Designer

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Thanks

  1. Export Displaced Mesh

    It'd be great to have an option to export the displaced mesh exactly the way it looks in the 3D viewport (or with translation for iRay view as those always differ).

    Use Cases: A quicker path to a 3D print.
    Especially when you're designing real world materials it would be great to have a tangible example when getting a render signed off on. Or just to quickly create prop pieces or stamping tools for specialty costumers.

    Substance Designer Path:
    1. Mesh goes into Substance Designer
    2. Deformation is dialled in
    3. Export to OBJ

    Traditional Path:
    1. Export Height Map…

    10 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Changing the rotation of a UV non-destructively

    Currently when you create a new layer that has any kind of a directional material (e.g. wood grain), the only way to have the direction running in a logical direction for the whole model is to either have the UVs rotated the same way from the start, or to create a duplicate layer for the parts that you want to rotate. Would it be possible to select different UV islands inside the Substance Painter project and assign a different rotation to them non-destructively, so that one wouldn't have to create extra layers and masks? Thanks.

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Global Variables or Settable Parameters

    Special "settable parameters" or global variables. Allow setting of parameter from a function or setting a global variable that other functions could access. I imagine if multiple functions set a parameter's value it would be a last-in wins.

    5 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. search

    Improve the search -

    e.g. make typing 'dirt2' or even 'dir2' gives you 'Dirt 2';
    'bluhq' or 'blurhq' gives you 'Blur HQ', 'blurhqg' gives you 'Blur HQ Grayscale';
    'gray c' gives you 'Grayscale conversion'.

    I've seen this implemented in some programs, I think the term is fuzzy search, and it's really quite handy when you get used to it, which doens't take very long. It's way faster for me to just type 'blurhqg', especially since you tend to memorize these for nodes you use very often.

    Also, this is kind of included in the fuzzy search idea, typing 'dirt' and…

    7 votes

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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Save as 2D texture (ie. same as 3D preview)

    2D texture market (like second-life, and sellers to graphic & mobile game artists, etc) calling for Substance Designer to include a feature to export the material, as seen in the 3D window as a 2D texture (just the material, not any environment background). For example, render of the material as a square plane (top view) including all the features/visual properties of the material, and option to make it seamless. Include the environment lighting effects on the material, simulation of the height map, etc. - able to be saved as JPG, PNG, ... at decent high-res sizes.

    2 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Function node

    A node contains a set of function and it may share to multiple parameter without exposing it

    6 votes

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Add support for Decimal Comma

    In my country (Denmark) we use decimal commas instead of decimal points and I would love to see if Substance Designer added support for this.

    8 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. UDIM support

    Hello,
    Since UDIM support is planned to be implemented into Substance Painter, I think that it should be implemented into SD as well.

    10 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. 8k and possibly 16k texture resolution support

    We are working with 3D scans and photogrammetry and current 4k limit is prohibitive in most cases.

    I guess there are a lot of potential customers in film/TV/HQ rendering or even next-gen game industries who would say the same.

    52 votes

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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. reroute node

    An empty node that does nothing but allow you to clean up your graph. Would have the same functionality as the reroute node in Unreal's blueprint system.

    41 votes

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    completed  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Hotkey for maximise current window view

    Similar to when using Maya, something like hit spacebar to maximise that view then spacebar again to go back.

    I found myself doing a lot of window resizing when using the program and thought this would be a nice feature to not have to keep re-jigging the layout.

    55 votes

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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. UI DPI scaling for 4k monitors.

    The software should either use the Windows DPI scaling to set the interface font and icon sizes, or have its own UI font size settings. Currently, the software is unusable on 4k monitors as the interface text and icons are tiny, and they do not seem to be affected be the windows global scaling settings.

    25 votes

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    completed  ·  23 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Anisotropic Filtering

    Just a minor feature request for the the YEBIS3 3D rendering engine used in Substance Designer - Anisotropic Filtering.

    While not a super important thing by any means, it'd be a nice addition. Personally it bothers me to see extremely blurry texture at even the slightest angle.

    10 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Support other ways to scroll the graph view

    Requiring a middle mouse button to scroll makes the graph view useless with a trackpad or Apple mouse -- so I can't use SD on my laptop without carrying extra equipment.

    Also, even when it's available, using the MMB means is very hard to scroll about without zooming.

    4 votes

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    10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Lock Width and Height aspect ratio in Output size

    A simple check box to lock the ratio, as it get annoying having to change width and height individually.

    8 votes

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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Shadows on the main light

    It would be great to have real time shadows in the 3D view to have a better presentation of our model, without having to export it to an external application.

    6 votes

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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Open 2(multiple) different node graphs at once (One for WIP, one for reference)

    Would love to be able to open 2 different substances at once and have one reference graph on a separate window (so I can cascade windows or to another monitor) and Another main window where I work on my subsance

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. Mid control for height maps in Substance Designer and Painter

    It would be awesome to be able to control the mid color of the height/ displacement map. Because it`s a pain to use the height maps in Maya that Substance Painter/ Designer currently creates.
    Just do it like in ZBrush!!!

    In Zbrush you have a controller to set the mid color of the generated displacement map between 0 to 5. 0.5 is the standard value, if you leave it at that value it looks just like the map created by Substance Painter or designer. If you set it to 0 the grey background changes to black and you can use…

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. "cable management"

    You guys should create a cable "management system" so you can set a pin or route pins to keep lines from crisscrossing everywhere. You could color code them or name them. Whether it's an output that's used a million times or you just need to set an intricate route it would keep everything more organized. I haven't seen it in the program or anyone mention it so I thought I would. It would make things look much better I think and I'm pretty sure plenty of other people have thought the graph shouldn't look like the back of an entertainment…

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. light position in the" 3d View" output

    It would be great if we are able to change the position of lights in the 3d view of substance designer. They should not be fixed at one position. Some position change with the help of parameters would be great.

    1 vote

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