Reload LowPoly Mesh In bake window
I would like to suggest the ability to add a button in the baking menu/window in Substance Designer that allows the user to reload their low poly mesh while keeping the high poly asset in memory. Quite often when you bake from a high poly mesh and there are errors, you have to close the bake window, reload the low poly with new changes and rebake. The issue is that Designer clears the highpoly from memory which means it has to sync it up again. This because extremely time consuming when you have a very detailed high poly mesh. My suggestion will massively speed wait time and make it much easier to iterate on a bake.