Substance 3D Designer

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Thanks

  1. node groups

    Please, make simple node groups like in Blender

    select nodes, ctrl+G and you see a group node instead of a mess ,

    you copy the group and get an instance , click a small number and the instance turns unique .

    It might be not providing all that extra functionality SD promise but for every day work it's so, so much more easy and convenient to deal with.

    I also love how Shift+D in Blender makes a copy right in place of the node , not in a center of view in the mess of orther nodes. I like cttrl…

    1 vote

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  2. Allow for shortcuts to nodes with preset parameters

    I love the new ability to create nodes with shortcuts. But it would be even more helpful if we could set up shortcuts for the same node with different parameters. The specific reason I want this for is the blend node, which I usually node which mode I'm gonna use when I create it. It would be great if I could set up different shortcuts for multiply, screen, overlay etc.

    1 vote

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  3. left click to pan around the graph

    I would like to request a feature to use left click to pan around substance designer graph. Similar as how it is in Unreal Engines node editor.

    I am aware that Substance Designer has right click for the menu but that should not be a problem because Unreal Engine has solved similar issue with separating click + drag and click as a different actions.

    For reference open up Unreal Engine material editor for example.

    1 vote

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  4. image following a curve path

    Substance Designer does not have the function of image following a curve path, these functions are often used, but Substance Designer does not have these functions

    6 votes

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  5. Support for next generation image formats

    It is time to integrate some new formats that are getting more and more popular across many ranges of platforms and are also easier for handling and transporting HDR content.

    I would like to see support for JPEG XL, AVIF and HEIF/HEIC

    There should at least be some import features for AVIF & HEIF
    I personally root for JPEG XL which I think will finally become the new standard because its packed with a lot of advantages over everything else and does not need a lot more power to compute.

    2 votes

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  6. Can we fix the Material system in substance Designer?

    the material system seems a little broken in substance, especially when switching between nested reference graphs, as the material in the 3D view constantly wants to update to show whichever network im looking at, but I'm usually looking at sub-graphs that have blank textures, and the cached full substance shader gets lost and has to be reevaluated when I go back to the main graph. The material settings also get reset, meaning I have to go back to the scale of the displacement in the settings and set them back to the values they were set to.

    Can we not…

    1 vote

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  7. View multiple nodes in 2d view

    Be able to view two or more selected nodes at the same time in the 2d view to either "spreadsheet" (view several nodes as rows and columns) or to be able to compare between two with movable gizmo in the view.
    These are features that's awsome in Nuke and would be nice to have in SD

    1 vote

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  8. cntl+drag makes material multi connection

    those 1, 2, 3 are kind of clunky to use, with a pen at least. I would so much prefer to use Ctrl for makeing material multi connection.

    As of option 3 it never worked for me anyway

    1 vote

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  9. Drag and drop onto connections

    Right now if you select a connection, and then click one of the simple nodes in the quick bar, it splits the connection and adds the node into it, which is super useful! However, this doesn't seem to work for more complicated nodes pulled from the Library, and, additionally, when you drag a node (whether a basic one from the quick bar or the library), it highlights the connection as if it were going to do exactly what I would want and expect, but upon dropping the node it simply drops it on top of the connection without splitting it.…

    1 vote

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  10. Import/link and export Image Sequence

    It would be great to have the option to load image (udim) sequence into Substance Designer and be able to export a bitmap sequence from one Output node.

    For those who sometimes like to use Substance Designer as an image editor rather than just a material maker.

    I would happily give up on nuke or other compositing programs If I could apply all the fantastic functions in Substance Designer onto my texture image sequence at once.

    9 votes

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  11. Texture export does not detect write protected files

    When texture files are locked by a versioning software like Perforce they cannot be overwritten. But even so Substance Designer reports "Export done" as if they were successfully overwritten. Would be better with a proper warning that the files were locked.

    2 votes

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  12. Format XML for better VCS/Git use

    Substance designer stores its SBS files in an XML format. But it's all one long unbroken line. If you store the SBS files in version control (e.g. Git) it makes diffs pretty useless. But if it just had some line breaks/indentation (pretty printing on XML export) it would be much easier to see what had been changed.

    1 vote

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  13. Colour code exposed variable

    In Substance designer would be cool if you can colour code exposed variables to easily see where they belong.

    4 votes

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  14. Toggle through / cycle / solo channels in 3d viewer

    It would be great to have shortcuts in 3d viewer to toggle between different channels (like in Substance Painter), baseColor, metalness, roughness etc. to see what every channel is doing without any lighting / reflection etc., just flat color information.

    Thanks!

    2 votes

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  15. Random Position on Both Axis (Tile Sampler)

    Could we have a random position slider for both X and Y on each tile sampler?

    2 votes

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  16. Relative file link system.

    Substance Designer has file link system based on absolute path. This is quite annoying sometimes. For instance, moving .SBS file from one PC to others, mesh mapping, etc.
    If SD allows user to use relative path, it will give users great experiences.

    2 votes

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  17. tiling in two directions independently in materials/edit

    so we could test non square textures on default cube object without necessity to load custom geometry every time

    4 votes

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  18. liquefaction/deformation path

    Can you set the liquefaction/deformation path for the liquefaction/deformation texture? These paths can easily handle some complex effects. Now it is too troublesome to do liquefaction/deformation. A lot of deformation nodes are set, which wastes a lot of time.

    1 vote

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  19. A large number of random curves with freely set radians cannot be generated

    A large number of random curves with freely set radians cannot be generated, and all nodes can only generate straight lines or chaotic lines. Without a large number of randomly curved curves, it is difficult to simulate the effect of the real world

    1 vote

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  20. Support for Matrix3*3, 4*4, quaterion.

    Pixel processor allows user to make filters with rendering technique. However Substance does not support matrix 33 and 44 at substance graph area. (Not MDL).

    1 vote

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