Substance 3D Designer

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Thanks

  1. Not a fan of Recent Update

    This recent update, while I understand it to be a more solid and official move to merge with the Adobe Creative Suite Platform, has not been loading or working as fluidly as previous builds of the Substance Suite.

    My software, for both Designer and PAinter have been Non-Responsive and have left me behind on work for the past few days after the upgrade. Even attempting to go back to a previous build has been problematic. I would like to resolve this quickly so I can get back to work.

    1 vote

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  2. Substance Designer: show list of sbsar enabled for publication

    In Substance Designer, when having multiple graphs into a same package, it is difficult to know which ones are enabled tor publication in SBSAR. We need to open then one by one and check. Please add a window where we can quickly see which graphs are currently enabled for publication and from where we can enable/disable their publication status.

    3 votes

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  3. Enter decimal numbers with comma

    As a Swedish user, with a Swedish keyboard, I'd love to be able to use my numpad to enter decimal numbers. However, Substance Designer doesn't see comma (,) as a valid notation for writing '.7' for example. Would be awesome if Substance could just change the commas to dots as many other Adobe software does. It's quite annoying to not be able to use my numpad.

    Thanks!

    6 votes

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  4. Switch Value (SD)

    There are Value nodes in SD but no Switch Value to branch them as we do with textures. A workaround it to transfer a Value into a Uniform Color and store the value in RGBA then use a Switch Color, but that is not a great way to handle this. Please add a Switch Value node.

    1 vote

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  5. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as Jpeg. This would allow GLB file sizes to be much smaller/more optimized for web use.

    1 vote

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  6. PBR Render node: add more models (at least a cube)

    The PBR Render node is getting more features and it's incredibly useful to get good renders easily, but it still has a lot of shortcomings.

    Aside from sphere and plane, there are no options for other models.

    A cube (rounded or not) would cover a lot of scenarios.

    (it would also be nice to get a cleaner image - right now there are a lot of artifacts caused by reflections I suppose)

    (it would also be nice to have a mask of the DOF to be used for image editing - ie adding clarity)

    4 votes

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  7. Token for exposing udim “description” in export template

    Please expose a token for the description field for udim texture sets when exporting. Similar to the $udim tag or $meshname etc... this would be a huge time saver and make for more flexible exports. Some workflows would greatly benefit from this.

    1 vote

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  8. Gradient Map Parameters

    Ability to either expose the colors used within the gradient map or ability to connect uniform color nodes to the gradient map along with the grayscale input, similar to how Tile Sampler or Tile Generator can have multiple pattern inputs.

    5 votes

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  9. Export non square Texture.

    We need to export a non-tile & non-square file, like the filter forge.
    for example:
    24576x8192

    2 votes

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  10. left click to pan around the graph

    I would like to request a feature to use left click to pan around substance designer graph. Similar as how it is in Unreal Engines node editor.

    I am aware that Substance Designer has right click for the menu but that should not be a problem because Unreal Engine has solved similar issue with separating click + drag and click as a different actions.

    For reference open up Unreal Engine material editor for example.

    2 votes

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  11. Node as Background in 2D view

    Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?

    2 votes

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  12. 2D view guides

    I think toggleable guides / a simple grid (a la Photoshop) would be helpful in the 2D viewport. Currently we only really have the ability to eyeball if a shape is centralised, or takes up a certain amount of the texture space. This would be help in creating more precision materials and for creating trim sheets too.

    3 votes

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  13. Swap inputs when connecting an input to an input

    One thing that I am used to from other graph editors, which currently does nothing right now is when you select an input and then connect it to a different input, it swaps the connection - e.g. if I have a Blend node, and I've connected the wrong thing to the foreground and background inputs, it should be as simple as clicking those two inputs to move them around. Right now it's an error-prone and multi-step process to trace where the both the inputs are coming from, reconnect one (which deletes the other path), hope you remember where the other…

    2 votes

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  14. Browse panels and menus by dragging

    It would be great to have the option to browse all the panels such as properties menu and library by dragging. In the same manner as in Substance painter and other programs. In the most programs this is done with middle mouse button, but i think it would be logical to have it bind on ctrl+alt+left mouse button since the feature already works like this in the substance painter.

    1 vote

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  15. Reload LowPoly Mesh In bake window

    I would like to suggest the ability to add a button in the baking menu/window in Substance Designer that allows the user to reload their low poly mesh while keeping the high poly asset in memory. Quite often when you bake from a high poly mesh and there are errors, you have to close the bake window, reload the low poly with new changes and rebake. The issue is that Designer clears the highpoly from memory which means it has to sync it up again. This because extremely time consuming when you have a very detailed high poly mesh. My…

    1 vote

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  16. View multiple nodes in 2d view

    Be able to view two or more selected nodes at the same time in the 2d view to either "spreadsheet" (view several nodes as rows and columns) or to be able to compare between two with movable gizmo in the view.
    These are features that's awsome in Nuke and would be nice to have in SD

    2 votes

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  17. delete link with ctrl+stroke accross

    Usually there is Wacom pen in my right hand and my left palm is over left corner of keyboard around ctrl/shift etc keys.

    I am kind of lazy to reach delete or backspace buttons:) so if we could do it Blender way It would be super cool

    1 vote

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  18. node groups

    Please, make simple node groups like in Blender

    select nodes, ctrl+G and you see a group node instead of a mess ,

    you copy the group and get an instance , click a small number and the instance turns unique .

    It might be not providing all that extra functionality SD promise but for every day work it's so, so much more easy and convenient to deal with.

    I also love how Shift+D in Blender makes a copy right in place of the node , not in a center of view in the mess of orther nodes. I like cttrl…

    1 vote

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  19. Allow for shortcuts to nodes with preset parameters

    I love the new ability to create nodes with shortcuts. But it would be even more helpful if we could set up shortcuts for the same node with different parameters. The specific reason I want this for is the blend node, which I usually node which mode I'm gonna use when I create it. It would be great if I could set up different shortcuts for multiply, screen, overlay etc.

    1 vote

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  20. image following a curve path

    Substance Designer does not have the function of image following a curve path, these functions are often used, but Substance Designer does not have these functions

    6 votes

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