Substance 3D Designer

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Thanks

  1. Improve SBSAR performance in graphs to make it similar as non-SBSAR nodes

    SBSAR nodes connected together are slower than their non-SBSAR counterparts connected in the same way. There must be a problem of caching somewhere which is not applied to SBSAR. This penalizes SBSAR usage hence third party vendors.

    2 votes

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  2. add get output node to the package

    it happens to me more and more as i become more professional in node programming, is that often the graph grows so large that noodles blind me, I hope we can add get output node like get variable node in the fxmap to help eliminate some of the noodles. I know this is a great idea so if you guys do decide to add this function in next patch, would be amazing to give me a personal SP newest version free of charge :)

    2 votes

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  3. About the Chinese version of substance Designer

    Thank the developer of substance for providing Chinese translation for the software, but there are still some problems with the Chinese version of substance designer. For example, when searching for nodes, the input frame cannot enter Chinese, and the original English name of the node cannot be searched directly. I hope to add Chinese support or use bilingual to label the node name, such as 混合(blend)

    1 vote

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  4. The button "Close all"

    The button "Close all" was very close to "Save all" I accidentally hit and close the project. A repositioning would be good, not just for me

    1 vote

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  5. custom UI scale

    Allow users to set a custom UI scale, like in World Creator. At the moment the interface is either too large or too small using the default windows scaling

    4 votes

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  6. Programmable node support

    1. To make building fxmap, pixel processor, and function easy, substance designer should support matrix2, matrix 3. Currently matrix 2 is just vector 4, and SD provide some function nodes for matrix computation. SD should add native matrix support.

    2. FXmap color should use different color system. With current color system, we only able to perform height scale, but sometimes we need to adjust height position as well. To do tihs wisely, SD color in FXmap should use typical level adjustment system with ignoring black plxel. just like level node of atomic node. use float4(order in level in low, high, level out…

    1 vote

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  7. Create Plugin to open SBSM directly in blender/maya

    Create Plugin to open SBSM directly in blender/maya with all the parameters exposed. Like in stager but in these applications

    1 vote

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  8. Create procedural modeling composed of polygone quads

    In the Substance Model graph It will be nice if we can create modeling with polygone quads and not imperatively with triangles

    1 vote

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  9. Not a fan of Recent Update

    This recent update, while I understand it to be a more solid and official move to merge with the Adobe Creative Suite Platform, has not been loading or working as fluidly as previous builds of the Substance Suite.

    My software, for both Designer and PAinter have been Non-Responsive and have left me behind on work for the past few days after the upgrade. Even attempting to go back to a previous build has been problematic. I would like to resolve this quickly so I can get back to work.

    1 vote

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  10. Pattern amount and size driven by a grayscale node

    It would be super handy if there was a native node that can drive both the amount and size of a pattern.

    There is a guy who works at Pixar who developed a node that is exactly what I'm looking for (images attached), but I wish there was a native Substance Designer version of the same principle but with even more control.

    5 votes

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  11. Substance Designer: show list of sbsar enabled for publication

    In Substance Designer, when having multiple graphs into a same package, it is difficult to know which ones are enabled tor publication in SBSAR. We need to open then one by one and check. Please add a window where we can quickly see which graphs are currently enabled for publication and from where we can enable/disable their publication status.

    3 votes

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  12. Enter decimal numbers with comma

    As a Swedish user, with a Swedish keyboard, I'd love to be able to use my numpad to enter decimal numbers. However, Substance Designer doesn't see comma (,) as a valid notation for writing '.7' for example. Would be awesome if Substance could just change the commas to dots as many other Adobe software does. It's quite annoying to not be able to use my numpad.

    Thanks!

    6 votes

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  13. Switch Value (SD)

    There are Value nodes in SD but no Switch Value to branch them as we do with textures. A workaround it to transfer a Value into a Uniform Color and store the value in RGBA then use a Switch Color, but that is not a great way to handle this. Please add a Switch Value node.

    1 vote

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  14. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as Jpeg. This would allow GLB file sizes to be much smaller/more optimized for web use.

    1 vote

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  15. Token for exposing udim “description” in export template

    Please expose a token for the description field for udim texture sets when exporting. Similar to the $udim tag or $meshname etc... this would be a huge time saver and make for more flexible exports. Some workflows would greatly benefit from this.

    1 vote

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  16. PBR Render node: add more models (at least a cube)

    The PBR Render node is getting more features and it's incredibly useful to get good renders easily, but it still has a lot of shortcomings.

    Aside from sphere and plane, there are no options for other models.

    A cube (rounded or not) would cover a lot of scenarios.

    (it would also be nice to get a cleaner image - right now there are a lot of artifacts caused by reflections I suppose)

    (it would also be nice to have a mask of the DOF to be used for image editing - ie adding clarity)

    4 votes

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  17. Export non square Texture.

    We need to export a non-tile & non-square file, like the filter forge.
    for example:
    24576x8192

    2 votes

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  18. left click to pan around the graph

    I would like to request a feature to use left click to pan around substance designer graph. Similar as how it is in Unreal Engines node editor.

    I am aware that Substance Designer has right click for the menu but that should not be a problem because Unreal Engine has solved similar issue with separating click + drag and click as a different actions.

    For reference open up Unreal Engine material editor for example.

    2 votes

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  19. Gradient Map Parameters

    Ability to either expose the colors used within the gradient map or ability to connect uniform color nodes to the gradient map along with the grayscale input, similar to how Tile Sampler or Tile Generator can have multiple pattern inputs.

    4 votes

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  20. Node as Background in 2D view

    Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?

    2 votes

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