Can we fix the Material system in substance Designer?
the material system seems a little broken in substance, especially when switching between nested reference graphs, as the material in the 3D view constantly wants to update to show whichever network im looking at, but I'm usually looking at sub-graphs that have blank textures, and the cached full substance shader gets lost and has to be reevaluated when I go back to the main graph. The material settings also get reset, meaning I have to go back to the scale of the displacement in the settings and set them back to the values they were set to.
Can we not just have the material window be locked to whichever substance graph you have dragged into the viewport, or at least offer a way of keeping the 3d view locked to a certain material, and if that's not possible, can we have the material preferences stored. I usually use the specular glossiness model, but every time I open my substance shaders, substance doesn't store my settings so the material gets reset to the default model.
Esger van der Post commented
You may have found this already by now, but just in case you havent:
Edit>Preferences>Graph> disable "view outputs when opening graph"
As for material settings, first set everything the way you want and then: Scene>Save current state as default