Substance 3D Painter

Let us know how to improve Substance Painter!
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  1. 22 votes

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  2. We need more robust painter API

    Painter's API is so poor that we can't even change textureset names.
    Also is there an online API reference page?I don't think so.
    All we got is a shader API reference page.
    What about python and javascript?

    4 votes

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  3. PLEASE FOR THE LOVE OF GOD ALLOW US TO MERGE TEXTURE AND MATERIAL SETS

    I understand its alot of work, but my god do we ever needs this. Please use the adobe money and fix this. Its a mess

    6 votes

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  4. Baking ID from high poly

    We want to be able to project all properties from high to low poly including material ID, vertex color. Currrently you can only bake the IDs from the low res mesh.

    1 vote

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  5. Please add Healing brush in Substance painter

    Hi, i am 3D artist and i process scanned models, and in scanning you guys know that there is lot of area that need to be fixed in model so most of the time work will be done through cloning tool but sometimes it need some minor adjustment in textures like removing some lines or dots so in that place healing brush will come handy and will save lot of time.
    Right now i have to fix my final texture in PS by using haling brush

    2 votes

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  6. I hope to add warp projection in 2D view,like warp projection in 3D

    Hello, I am a game art practitioner and have been in this industry for almost ten years. I have been paying attention and learning substance. thank you very much

    Substance Painter introduced the warp projection function in version 7.3. This is a great and very important feature. makes fine adjustments possible .Thanks again

    However, the warp projection is only suitable for 3D view,as the picture shows ,it is easily limited by the spatial relationship of the model itself ,These troubles happen frequently ,these will cause the warp projection to become unmanageable and therefore unusable

    If the warp projection can be…

    6 votes

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  7. Option to record 3D Painted strokes in UV space and not in world space or auto transfer 3D paint via UV space when the new model is imported

    In production the model changes after feedback. The textures need to be updated still. When I import the new model change into Substance Painter, the 3D paint strokes are reprojected at the previous locations of the old model and end up not lining up with the new model change. This breaks any kind of use in production.

    SP is built assuming there are no model changes, which is not production friendly. Model changes are common.
    We should have the option to set projects to not record brush strokes in 3D space.

    Looks like when I paint in the 2D UV…

    35 votes

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  8. Differentiate between imported smart materials and created smart materials

    When you go into "Your Assets" in the assets shelf it will still show imported smart materials from File > Import Resources AND created smart materials by Right Click > Create Smart Material. There should be a way to only show smart materials from "Create Smart Material" and vice versa, there is other ways of doing this that can be discussed in the comments.

    3 votes

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  9. Toon shader in Painter

    It would be great to have a shader which mimics the same toon look as we have in VRay and/or Arnold

    1 vote

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  10. Ability to move paint layers

    I've seen requests for this go back to 2016 and it's still not implemented. It's crazy to me that I can't move a paint layer after I've drawn something on it.. this is a super common case. I move lines around all the time in Photoshop.

    I've seen people describe a method on how to do this with anchors, but this seems cumbersome and not practical in actual daily usecases.

    Can this be implemented?

    1 vote

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  11. freeware ost to pst converter software tool

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    1 vote

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  12. quick ost to pst converter software

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    1 vote

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  13. Can adobe animate be on mobile devices?

    If you can use adobe apps on mobile, why not add animation as well!

    1 vote

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  14. Substance Painter and Unreal

    I would really like a bridge between Substance Painter and Unreal. That every manipulation with Substance is directly updated in Unreal. it would be really strong !

    1 vote

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  15. Substance 3d Painter 8.1 often crashes

    Substance 3d Painter 8.1 often crashes. When the view moves fast, or when there are too many layers, or when there are too many materials, it will automatically crash. My computer configuration is: Windows 10 Pro, 8G memory, please solve this problem as soon as possible, Thanks!

    1 vote

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  16. fg

    za

    1 vote

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  17. Need to be able to sample grayscale in masks.

    So I generated a nice mask using warp, gradients etc. and just need to blend it manually so it transitions nicely with a paint layer.

    However you can't sample a mask?! In fact you can't even sample anything in the grayscale channel unless you're in a color channel?

    Masks are the foundation of many workflows in Substance painter so we really should have easy ways to do things like this.

    When the dev team goes to improve color sampling, please add features like this to mask sampling too.

    Why not have an option to at least let the eye dropper…

    2 votes

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  18. Skip layer during Export

    Most detailed texturing makes use of tiling detail maps that are added in the shader in engine / at render time that use masks that are authored.

    For instance, when texturing a high resolution face even 8k cannot truely handle the detail present in faces. In addition, at glancing angles pore / skin detail normals, specular maps, roughness maps are likely faded out as the detail should only be visible at none glancing angles.

    While texturing it is useful to be able to see what those detail maps look like especially to paint the correct masks for each detail type.

    1 vote

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  19. Marquee/Lasso selection tool to move Paint layer pixels around in 2D/UV view.

    It would be great to be able to select pixels of a Paint layer with a simple marquee or lasso selection tool and then translate them as if they were pixels in a Photoshop layer. Sometimes allot of graphics are stamped into the same layer and you just want to grab a detail and nudge it in some direction. Arrow keys could be used just like in PS to nudge pixels even in 3D view but you should be able to grab it with the mouse and drag it to a new location.

    7 votes

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  20. Add a new layer type: Capture All Bellow

    It's really annoying to have to create new paint layer set to passthrough on each document channel and then add an anchor point. It would be much more friendly if we could create a special layer type that was passthrough (it's only mode) and had a built in anchor point.

    1 vote

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