Substance 3D Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Toon shader in Painter

    It would be great to have a shader which mimics the same toon look as we have in VRay and/or Arnold

    1 vote

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  2. Ability to move paint layers

    I've seen requests for this go back to 2016 and it's still not implemented. It's crazy to me that I can't move a paint layer after I've drawn something on it.. this is a super common case. I move lines around all the time in Photoshop.

    I've seen people describe a method on how to do this with anchors, but this seems cumbersome and not practical in actual daily usecases.

    Can this be implemented?

    1 vote

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  3. freeware ost to pst converter software tool

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    1 vote

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  4. quick ost to pst converter software

    stella ost to pst conversion software is the excellent software to convert all ost mailbox items in to pst file this software is convert all corrupted and unmounted ost mailbox items in to pst file this software is convert all 32bit and 64bit ost mailbox items this software interface is very simple to convert all ost file data using some simple steps this software convert all ost mailbox items very quick. For more info visit this link https://www.stelladatarecovery.com/ost-to-pst-converter.html

    1 vote

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  5. Can adobe animate be on mobile devices?

    If you can use adobe apps on mobile, why not add animation as well!

    1 vote

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  6. Baking ID from high poly

    We want to be able to project all properties from high to low poly including material ID, vertex color. Currrently you can only bake the IDs from the low res mesh.

    1 vote

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  7. Substance Painter and Unreal

    I would really like a bridge between Substance Painter and Unreal. That every manipulation with Substance is directly updated in Unreal. it would be really strong !

    1 vote

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  8. Substance 3d Painter 8.1 often crashes

    Substance 3d Painter 8.1 often crashes. When the view moves fast, or when there are too many layers, or when there are too many materials, it will automatically crash. My computer configuration is: Windows 10 Pro, 8G memory, please solve this problem as soon as possible, Thanks!

    1 vote

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  9. fg

    za

    1 vote

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  10. Please add Healing brush in Substance painter

    Hi, i am 3D artist and i process scanned models, and in scanning you guys know that there is lot of area that need to be fixed in model so most of the time work will be done through cloning tool but sometimes it need some minor adjustment in textures like removing some lines or dots so in that place healing brush will come handy and will save lot of time.
    Right now i have to fix my final texture in PS by using haling brush

    2 votes

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  11. Skip layer during Export

    Most detailed texturing makes use of tiling detail maps that are added in the shader in engine / at render time that use masks that are authored.

    For instance, when texturing a high resolution face even 8k cannot truely handle the detail present in faces. In addition, at glancing angles pore / skin detail normals, specular maps, roughness maps are likely faded out as the detail should only be visible at none glancing angles.

    While texturing it is useful to be able to see what those detail maps look like especially to paint the correct masks for each detail type.

    1 vote

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  12. Add a new layer type: Capture All Bellow

    It's really annoying to have to create new paint layer set to passthrough on each document channel and then add an anchor point. It would be much more friendly if we could create a special layer type that was passthrough (it's only mode) and had a built in anchor point.

    1 vote

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  13. ID Map Color IDs should be spread evenly across the color / grey scale space

    Currently ID maps generate random colors - there are in gray scale 256 potential ID's - that's more than enough to ensure that each ID is maximally different from any other ID.

    Before generating ID values to be baked the baker should calculate the total number of IDs in the mesh and then divide that into the total value space to ensure that that all IDs are as different from each other as possible.

    1 vote

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  14. Please fix the Shelf

    Please fix the Shelf!

    At the moment it is a absolute nightmare in regards of loading times .. even with a Samsung SSD pro M2.
    Hosting the Shelf on a NAS seems quite impossible atm and it takes up to 10-15 min till it gets loaded? I have LAN 1000 Mb/s connection, Am I missing somehting here ? The sorting is a nightmare as well via the buttons in the new UI .. used to be better and at least working before.

    Thanks!

    1 vote

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  15. Import Stager visualization into Painter

    The rendering and realtime visualization capabilities of Stager are superior to those of Painter. The iRay render is old and slow (init time), and the realtime viewport visualization may benefit from the realtime mode of Stager. The request here is to use the relevant Stager code in Painter to better handle these visualization aspects. I know it is possible to send a model from Painter to Stager in a single click which is nice, but this is not same as having good visualizers in-app.

    1 vote

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  16. Access to sbsar (materials/generators/filters) from Python API

    So, first we'll need access to layers from the API of course, I am requesting here access to Substance parameters used as materials, filters or generators.

    1 vote

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  17. Please finish the color Dialog.

    Please finish the color Dialog. Would be nice if you added an .ini file that goes from session to session and keeps the swatches expanded and the dialog where I left it last. The color dialog is great! But this would make it a hundred times nicer. Thanks for all your efforts guys and gals!
    Regards, Tom AKA Dreamland Models

    1 vote

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  18. We need more robust painter API

    Painter's API is so poor that we can't even change textureset names.
    Also is there an online API reference page?I don't think so.
    All we got is a shader API reference page.
    What about python and javascript?

    4 votes

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  19. Ability to create a new Camera and save it's properties from within Substance Painter

    I love using substance painter to apply color an material to models that I've made in Rhino 3D. On most occasions, the built in Iray renderer is all I need to create really good quality output for internal stake-holders to review. The main issue that I run into is difficulty importing cameras into Substance Painter from Rhino. I suspect most of the issues are with the export from Rhino, but if Substance could create some simple Camera functions it would make all the difference. I would like the ability to create a camera, name it, and save any adjusted camera…

    1 vote

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  20. Reset specific layer values to default

    Would be nice to be able to click to the right of the value of a layer to reset the number to its default value once its been changed. Like in Designer.

    1 vote

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