Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. 6-8 channels in one Shader

    Base Color, Height, Roughness, Metallic, Specular, Glossiness, Reflection, Displacement (maybe as bump) all these things in one shader.

    These things are very important in the production.
    additionally, it would still be nice if you could see displacement. I know Displacement goes heavy on the graphics card, but even as a bump map to see it, would be great. You can combine it with the height, but the possibility to have displacement would be great.

    1 vote

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  2. Organise Shelf

    I don't know if this in already planned, but when I import images, alphas, etc. currently, the images are all over the place. What if during the import process, it will ask us where we want the image to go... would save us a huge headache looking for it.

    4 votes

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  3. Auto Save

    This is a MUST HAVE feature for those of us who paint all day without saving sometimes. Hey it happens. I can be away from my computer and something happens while I am gone

    40 votes

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  4. Additional shaders

    Need more shader options in Substance Painter including:

    Phong, Cook Torrance, Beckman, Blinn, Flat, BRDF, Layered

    21 votes

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  5. Organization: Imported images should not populate so many shelves

    Currently the import of a map will populate many shelves including: decals, materials, alphas, stencils, textures and environment maps. It seems very messy to have this be the default action especially since it seems difficult to remove an image? I would like to see explicit imports of images to specific shelves. Also a remove map function would keep things cleaner.

    note: MARI has a nice feature where images can be dragged in from viewers including web browsers right into the image manager. Very intuitive.

    7 votes

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  6. Warp Tool ala Mari

    ...basically adding "Liquify" abilities to the already existing Projection Tool.

    See video:
    https://www.youtube.com/watch?v=eGuiSuZAjoM

    110 votes

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  7. 3d Mouse Support.

    Support for 3dConnexion mice for navigating while painting.

    291 votes

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  8. Ability to quickly copy and paste entire layer stacks from one textureset to another

    I find it terribly frustrating not to be able to copy and paste entire layer stacks. and from one textureset to another you can't copy and paste anything atm. It would also be cool to be able to save a layerstack to an external preset file that you could load onto another scene entirely. That way if you have a lot of assets to texture that all share the same materials, you`d have to do one and get the rest pretty far really quickly. Simply open new object, load layer stack, base texturing done. That way you can focus on…

    12 votes

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  9. Swap foreground and background color with shortcut

    Simialr to photoshop's X shortcut. This would provide a fast way to swap black and white while painting masks.

    12 votes

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  10. 4K monitor support

    Icons and text are just too small to be able to work with SP on a 4K monitor.

    26 votes

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  11. 72 votes

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  12. 422 votes

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  13. Vray and Arnold Shader

    Vray and Arnold Shader: This would facilitate the workflow a lot.

    Because the export of the textures and replace in Arnold or VRay needs a lot of adjustments in the shader itself.

    34 votes

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  14. Hide Selected geometry

    for we can select and hide parts of geometry

    237 votes

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  15. Draw straight lines by holding a key

    Similar to photoshop where you can paint straight lines by holding Shift

    23 votes

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  16. Import bitmap as layer and paint on it.

    Also I could not overpaint imported texture inside painter. Is there any way to edit them?

    5 votes

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  17. More control for brush movement.

    More control for brush movement. The most desired feature is brush, that keeps stroke direction and rotates the alfa accordingly. For example - welding. In zbrush it is easy to set step for alfa and get desired result, also alfa follows the stroke accorgingly.

    7 votes

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  18. Blur brush

    For example simple holding shift to blur texture

    24 votes

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  19. Export layers to separate files

    Layers, not just final channels

    46 votes

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  20. 20 votes

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