You copy the layers or folders you want, then close the project and open another one and paste them in.7 votes
This causes all sorts of issues and cannot be supported.
Proposal for inclusion of features in substance painter. please make function to work U1V1 U2V1 UDIM. I would also like to be able to paint on several parts, without switching between them. I would also like to see the clone stamp tool. and the possibilities of colour correction of imported images. the functions for drawing splines masks, not to use external packages to create maps for stencil1 vote
Hey, please make sure to create 1 request per ticket, or it will be impossible to treat it properly or even vote for it. thanks
-Import Pointcache or FBX anim data.
-Generate 'Friction' or 'age' wear masks based on the model's interaction over time.
-This would also tie into improving the rendering of turntables.3 votes
Hey, could you split this in multiple feature requests so people can choose what they want to upvote!
The ability to paint a projection texture in 2D across uv seams like you can in 3D. Currently projecting a tiling texture in UV space will recreate seams rather if you paint it across UV shells.4 votes
This is not possible.
For some reason, the scale of color for height goes from white to black to white again...? How does that even work? Makes things very hard to visualize.1 vote
It’s like this by design, because you either want to push or pull the surface.
Tangent based symmetry. Ability to paint on posed characters., The ability to snape the mirror plane to an arbitrary edge on the mesh.
Tangent based symmetry so we can paint posed characters.
Te ability to arbitrarily snap the mirror plane to an edge on the mesh, so we can pain both side of a hand or any local areas, or make symmetrical designs or patterns off axis.4 votes
Please, make one request per ticket, or we cannot know what people are voting for. Thanks
When painting In 2d view, changes are constrained to areas assigned to uvs of a mesh. In some cases it would be nice to turn off this constraint and just paint in the texture outside uv boundaries. This would allow manual creation of texture bleed to help with artifacts caused by texture reduction4 votes
The padding feature at export is already tackling this potential issue.
i hate having to stitch to my mouse to navigate and i want to scream. it is so slow and not user friendly. even Photoshop has rudimentary navigation for the wacom. please fix this ASAP.1 vote
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