Substance 3D Painter

Let us know how to improve Substance Painter!
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  1. Command Line Exporting

    To add Substance Painter to the farm we need to specify these options via the command line:
    - project to load
    - texture set(s) to export
    - export preset to use
    - textures in the preset to export

    The goal for us is to take the 1h+ export time and split it among 20 computers each exporting a single texture (normal, diffuse, etc) for a single UDIM.

    8 votes

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  2. Can substance developers add a alpha channel?

    Hi, i was wondering can substance developers add a alpha channel, for example, when using some of the alpha textures, like the pipe greebles when stamping them to a object mesh, the pipe greebles will look better if it had a alpha channel, then i can see just, the pipes and not the mesh. I have a video presentation, to show the example. thank you for time.

    1 vote

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  3. Rename "Add paint" modifiers.

    I often end up adding several "Paint" layers to my masks and it would be so much easier if we could rename these. For example if I make dirt I do this in several paint layers. But now they are all called paint, which can be very confusing.

    1 vote

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  4. horizontal vertical

    Ability to draw constrained horizontal/vertical lines.

    Straight lines is a great feature but if I don't get it perfectly straight, the results are obvious especially when working with lower resolution artwork.

    1 vote

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  5. Move Tool

    It is a bit difficult to precisely move fill/paint layers.
    The only way is to enter a value in a field.
    It would be nice to have a Move tool that acts globally, in every situation.
    For example, I think that such a tool should be able to access the matrices of transform nodes of substances made in Designer.
    This way the Move tool will be able to work with filters/generators as well.

    5 votes

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  6. Make it faster

    This software is criminally slow! I'm just using regular brushes nothing procedural so why is it loading every stroke? None of this is happening to me in Mudbox and it's primary focus isn't on texturing. By the way this is happening on a studio PC so the specs aren't the issue.

    1 vote

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  7. Modify the transform of fill layers in the UV view

    Modify the transform of fill layers in the UV view like it is possible for the Transform 2D node in Substance Designer. This way it would be much easier to place decals or adjusting a layer.

    3 votes

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  8. Support Quadro M5000M

    I've been unable to use Substance since purchasing my new MSI laptop equipped with a Quadro M5000M. With each new release I try it out hoping the card is supported and continue to be disappointed. I continue to update to the latest drivers and still no dice. Please help!!

    1 vote

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  9. manual move symmetry plane

    the characters or objects i work on at work are almost NEVER symmetrical. maybe the head would be and nothing else. i have to then paint each side of the face manually. this is a HUGE pain, PLEASE let us manually move the symmetry plane. 3dcoat has great options for this. just let us move the symmetry plane. PLEASE!!!!!!!!!!!!

    41 votes

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  10. Mask Generators that access the Layer Stack

    It would be cool to create mask generators based on Height, Curvature, etc. But not just from the baked maps but from everything including whats in the layer stack. It's a hassle to have to export the combined layer stack and reimport it in order to do this. I understand this can be achieved with layer effects, but mask generators are a more efficient way to blend materials (or Smart Materials).

    2 votes

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  11. change the name of the material inside of painter without reimporting the mesh

    As an outsource partner i run into this a lot, I get files that have to be integrated and the material name isn't always what it is supposed to be, and sometimes the material name changes in the middle of the texturing process which causes me to spend a couple of hours manually renaming tifs, psd, etc, and at that point reimporting the mesh with the proper material name is just not possible.

    SO! my suggestion is that you are able to change the material name inside of painter without reimporting the mesh. this would allow tifs psd etc. to…

    38 votes

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  12. 8k bakers

    The new 8k export option is great but the backers have a maximum of 4k so in order to make the transfer from high res mesh to low res mesh at 8k we must use another software. I believe 8k backers would be a huge improvement especially for VFX artists.

    7 votes

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  13. Ability to have layers affect inputs used by Substance effects

    Let's say you want to add additional details to the height and ao maps inside of Substance Painter that was not originally baked out from a model... and then apply a substance effect such as edge wear or mask builder. Unfortunately, anything that's added in the layer stack doesn't contribute to said effects and instead only uses just the baked maps.

    It would be very nice if it was possible to utilize such details such as taking the height map at a certain point in the layer stack, generate ambient occlusion and curvature from it, blend it into the baked…

    3 votes

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  14. Update baked images on material slots

    Im using the baked maps, normal/etc.. images in material slots on various layers, and I need to rebake those several times and everytime I have to go layer by layer updating them, even if they have exactly the same name as the previewsly baked textures, the old ones seem to be stored somehow just on the layers. Is there a way to update those automatically every time I do a new bake? Or at least have a way to choose if you want for some reason to store or not, the old ones.

    1 vote

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  15. Improve tablets support

    A suggestion. Could improve the use of the tablet in Substance Painter. I have to stay between the mouse and the stylus to do some actions. Keyboard shortcuts are not fully customized.

    You could make presets
    - ZBrush
    - Photoshop

    1 vote

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  16. Rename texture sets or re-link if renamed in Maya

    I rely on texture set names as a string when I output my texture maps. This is important as a working pipeline to have everything named correctly and export easily. Right now if I want to change "Cat1blue" to "Catblue1" I will have to re-export a fbx with both material, copy and paste in painter (which sometimes mess layers up), export a fbx with just new material just to get rid of old material in Painter. And while it kinda work, I am still forever stuck with an error message in the Log that says I…

    22 votes

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  17. Be able to use the "down and up arrow key" to change the "blending mode" in "Layers Panel"

    There are times where I'm looking for the right blending mode in the for a layer. I find it that you have to click the blending mode button every time, rather than just using the down or up arrow keys.

    Doing this will save uneccessary clicks.

    51 votes

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  18. Be able to create you own "shelf"

    Be able to create you own "shelf"

    Imported textures are default to show in the "texture Shelf".
    But I feel that is disorganized and difficult to look for the texture

    I think we should have and option to import them to a new shelf or an existing shelf it its something that can be used in other project.

    25 votes

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  19. Command Line Template & NM Format

    I use the command line to quickly open the correct models and baked textures from an external application.
    I also need to be able to set the template and normal map format from the command line.

    5 votes

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  20. Support For Non Square Stencil Textures

    The current tool stretches/squishes any non square texture used as a stencil back into a square for projection.

    Please allow for non square textures.

    27 votes

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