Substance 3D Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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有两点可以改进:1,定位图层。2,分组颜色层次改进
有两点可以改进:
1,像在photoshop中一样,按住ctrl键点击图层(在sp中则可以认为是点击模型)可以定位相关起作用的图层的位置。
2,目前的分组颜色层次感不是很清晰,在子文件夹设置颜色后跟父文件夹位置是并列的,容易造成混淆,建议改成子文件夹的颜色跟它的位置一样跟父文件夹有些落差,往里缩进一些更容易分辨层次1 votePlease write your request in english and write just 1 request per ticket so people can decide what they want to upvote -
One of the CPU cores in the latest 7.1.1 version occupies 100%. Please improve the performance.
One of the CPU cores in the latest 7.1.1 version occupies 100%. Please improve the performance.
1 voteNot a feature request but a bug (apparently). Please sednd us a bug report
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Make the installer download at a good speed.
I tried to download substance painter 3 times and each time the download goes at about 5mbps (much slower than my connection) and it seems to just give up complaining about connection problems.
Odd considering ive been using the connetion for weeks now with no problems.1 voteNot a feature request, but a bug.
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UI and usability
- drastically increase the number of shortcuts (eg wireframe and shadows toggle): virtually every single command should have a shortcut, also allowing every kind of combination of mouse/keyboard/gestures (as in Blender)
- numeric input should be aided by snapping to fixed increments and also to zero or otherwise default values (as in ZBrush)
- When I click in a numeric field with my stylus it should be cleared immediately so I could be able to type new values on the fly, without having to click&drag beforehand to select the present value in order to overwrite it. This issue does not happen when I…
3 votesPlease split into multiple feature requests (1 per idea), so people can choose what to upvote.
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please help me how to Solve that please check that you have downloads acailable
please help me how to Solve that please check that you have downloads acailable
1 voteThis is not a feature request.
Please use the forum or contact@allegorithmic.com for support.Thanks
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Bug: Changed mouse shortcuts don't get saved (Linux)
In the Linux version of Substance Painter, mouse shortcuts can be changed, and they work until the session ends, but do not work in the next session.
After exiting the second session, all 19 mouse shortcuts in "~/.config/Allegorithmic/Substance Painter" are set to the value "@Invalid()" even if only one shortcut had been changed.
I suspect the routine that reads them in from the config file isn't parsing them properly. (This issue does not exist in the Windows version of Substance Painter, which keeps the settings in REG_BINARY registry values instead of parsing a text file.)
Recipe for reproduction:
Run Substance…
1 voteUservoice is made for feature request (not for bug report).
Could you please use the Substance Painter bug reporter, or create a thread on our forum, please?
https://forum.allegorithmic.com/Thanks
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obj
ZBRUSH 導出的obj不能於 substance painter 上使用,畫面是一片漆黑,使得我不敢購買這套軟件 !!!
1 voteUservoice is made for feature requests (not bug reports). Please use the bug reporter or create a thread in our forum: https://forum.allegorithmic.com/
(in english pease ;-))
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A few ideas
Just wanted to say I love substance painter and it's helped me so much, there's just some things I really want to see pushed and improved upon in new updates.
Allow painting across multiple object UDIM's.
It would be amazing if you could set up a paint operation that would apply any effects across multiple UV tiles at the same time, say you had an object with 3 tiles, 1001, 1002 and 1003, but wanted a seamless texture painted across all 3, you could set it up to allow that, instead of choosing one then another then another, it currently…1 votePlease split this into multiple feature requests, so we know what the community os voting for. also, some of these ideas have already been suggested.
Thanks -
Idea List
Idea list
Like in Maya when editing a numerical value directly rather than by way of a slider the value remains highlighted after it's edited. Makes for a much faster way of experimenting with different values.
Ability to merge layers. I get that this makes it difficult to remain non destructive, but I would be ok with that if I had the option to merge layers. This reduces memory load as well as clutter.
Ability to bounce texture to project shelf. Rather than needing to export the texture and re-import.
Save Colors/Color Wheel. A color wheel would be awesome, but…
1 votePlease split this in multiple feature requests, so we know what people are voting for. (Also check that some of them are not already exsiting ;)
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Substance Painter strengths and weaknesses
There are so many things that make Substance Painter great, and still so many holes in technique that things like Photoshop have been doing forever. These are some problems.
1 ) Need to merge Texture Sets
2 ) Merge selected layers together
3 ) create a mask so you can isolate part of a model and not accidentally ruin another part (like in Zbrush)
4 ) isolate part of the model alone, so you can move around it, like again in Zbrush This is a strong feature because without it you can't do things like isolate part of an animal…1 votePlease, split this in different feature request, as we can’t guess what people will vote for.
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Possibility to set shortcuts for anything and record macros
Something like photoshop or Modo has will be great.
For example if I need to set shortcut for creating new mask on selected layer.
Create new layer, fill layer etc.
Add paint, generator etc.
show/hide wireframeand more created with macros
8 votesThese are 2 features requests in one: please separate in 2 topics. Also one of them is a duplicate of http://feedback.substance3d.com/forums/261284-substance-painter/suggestions/43271613-create-shortcuts-for-buttons-actions
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2018.1.0 UI is Awful
The UI redesign feels like a step back in almost every way.
Text just blurs together when I'm adjusting my mask generators. I have to carefully read through instead of quickly skimming.
The last UI was easy to read. Had obvious segments.
This 1 grey tone nonsense reduces my productivity by 25% just because of how everything blends together.
And the sliders are way too thin and now lack the vertical line segments that read 0.1, 0.2, 0.3 etc. Why would you remove this?! It used to be a smartly designed UI for quick changes.
3 votesThanks for the feedback, but Uservoice is not the right place for it: it is dedicated to feature request. Don’t hesitate to create a thread on our forum for this.
Thanks again
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Private licence
I'm not a developer and I'm not a student, but I like to create and I do so in hope to someday be able to do something more professional, but I live on around $80 per month and I know that many are in the same economical situation as me, so $20 for a Indie licence is a bit to expensive, so I want to to suggest a cheaper "hobbyist (nonprofit) Licence" or may sell the older version to a reduced or maybe fixed price when that version no longer is updated.
1 voteSadly it would be too complicated to handle
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Make it rent to own. The way it was at first. :(
I had started the indie subscription for 19.99 a month in hopes that i would gradually be able to buy each software one at a time. I cant afford it all at one time. 2 months ago i was about to pay for substance painter thinking i could use the funds in my subscription only to find out i cant made me very upset. It was the reason i started the subscription in the first place. This is very upsetting to me and i have to wait a hole year before i can even afford to pay for something i…
1 voteWe made this decision for valid reasons, making sure that users won’t lose their credit and are still able to own the software at some point if they want. more info here: https://www.allegorithmic.com/welcome-to-substance
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symmetry, brush improvements
adjustable symmetry, brush angle snapping at 0°,45°,90° etc. on/off, flip active brush
3 votesPlease make sure to make one request per ticket, or people can’t choose for what they vote. Thanks.
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2D selection tool, gradient tool,move tool
We really need these, which will greatly enhance the production efficiency
2 votesPlease 1 request per ticket, so people know clearly for what they vote.
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Highres export on the CPU
As much as I like the speed of handling everything on the gpu, it is quite cumbersome or even next to impossible to export 8k maps from painter. Yes I know it is still experimental, but let|s face it, exporting 8k maps doesnt lend itself to be handeled on the gpu. I have a 4 GB card and exporting 8k is a hit and miss situation. If Highres export would be handeled on the cpu and system memory we could export even bigger maps. System ram is cheap. I have a 64GB machine and I don|t mind waiting a little…
3 votesSubstance Painter’s engine is GPU only, we cannot use the CPU to generate and export maps.
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Cursor location fix for drawing lines.
When using the feature that draws a kine between 2 click points. Can you make the 1st pick save the spot. If you pan the viewport your 1st pick is not where it should be.
7 votesThe line tool works in screen space and thus cannot save the position of the brush after a camera change.
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Big Layer panel with multiple columns showing all channels at the same time
-Switching between all channels can be slow and tedious, also it's hard to understand what the complete stack is doing.
attached a quick mockup of it.
-Having the masks also visible at the same time (not in the mockup) rather than a toggle would be also more efficient.
-Added a toggle radio button next to the channel's name to quickly change the display (instead of cycling through all channels with the "C" key)1 votePlease keep it to one request per ticket, or it cannot be upvoted by the community. Thanks
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ZBrush's same navigation around an object
I using a wacom with this program. I find it a bit hard to zoom in and out while painting an object. I end up having to take my hand off the wacom and using the mouse instead.
7 votes
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