Substance 3D Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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422 votes
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3d Mouse Support.
Support for 3dConnexion mice for navigating while painting.
291 votesYES! SpaceMouse support is now a reality ;-)
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Hide Selected geometry
for we can select and hide parts of geometry
237 votes -
Color Palette
I would like to have a color palette were I can save all my base colors. At the moment the color picker doesn't quite pick the colors from my model 100% due to shading and maybe some other issues.
Maybe add the palette to the Base Color color window.
197 votes -
Copy paste / Drag and drop sub layers and mask layers.
We can already reorder sub layers... However, being able to copy and paste any sub layers/mask layers (filters, fills, levels) is kind of missing. Also, being able to drag and drop them from one layer (or mask layer) to another would be nice.
139 votes -
Export Render to texture from 2D view(Combinde texture as complete map)
Export complete texture map by 2D view.
Be able to setting up to custom render texture size and bake output with custom export path.Some idea suggest to bake complete map function menu in to export all channel menu.
Korean almost graphic user working for mobile game ... It is really need for mobile game graphics workflow.125 votes -
Add a text tool
Add a "Text" tool that allows the user to add text in its texture (2D or 3D view) using a custom font.
You should also have the possibility to manipulate it (move/rotate/scale).112 votes -
Warp Tool ala Mari
...basically adding "Liquify" abilities to the already existing Projection Tool.
See video:
https://www.youtube.com/watch?v=eGuiSuZAjoM110 votesYeahhhh
We even made it cooler :-) -
Symmetry center based on object pivot point.
The symmetry system don't work properly when I'm using multiple meshs to bake each part separately. When I am exporting all separate objects together, the Substance Painter create a bounding box covering all objects, but it would be better if the symmetry center was based on a pivot point from one of the separated objects (having the ability to choose which object).
90 votesYou Can now place the symmetry axis manually
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uv unwrapping within painter
Hi! It would be great to have a UV unwrapping sytem inside Painter.
This way you could work the whole time inside of SP and not jumping from your 3D app to SP.
Thanks for listening!87 votes -
Handpaint textures!!!!!
I love so hard substance painter BUT....still have problems to do handpaint textures like world of warcraft....
The brushes do not behave like in Photoshop or 3Dcoat ....could you guys develop a solution to be more friendly to textures stylized cartoon?82 votespartially completed with the opacity support (need to be declined in multiple requests, as it has to be clear and concretes features to be developed)
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Clone stamp, healing, blur, smudge, sharpen etc brushes
Similar to photoshop's tools
72 votes -
hex color with copy/paste
Right now you have RGB and HSV values, but it would be really useful to have a corresponding box with the equivalent color value in hex like #82174D. Photoshop has this functionality, and the value of this feature is that you can copy/paste this hex number from another source like Photoshop or a palette generator like http://paletton.com/ without having to edit every RGB or HSV value. Way faster for building palettes.
This would work great with an "add to swatch"-type feature as well, but there are several suggestions here to add that already.
63 votes -
Improve readability of layer stack by indentation and colorization
Added indentations of child layers and folders and additional colorization of a folder and its children should help improving the readability of layer stacks.
Please see this thread for more detailed information:
https://forum.allegorithmic.com/index.php?topic=2935.msg13621#msg1362160 votesColorization is here :)
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Be able to use the "down and up arrow key" to change the "blending mode" in "Layers Panel"
There are times where I'm looking for the right blending mode in the for a layer. I find it that you have to click the blending mode button every time, rather than just using the down or up arrow keys.
Doing this will save uneccessary clicks.
51 votes -
Brush opacity control = better painting with pressure sensitivy
Currently there is no opacity control via stylus pressure. There is only flow setting (which is not stroke opacity, as it controls the accumulative flow of the paint). Paint "dab" is added to previous "dab" regardless of stylus pressure, making it impossible to easily blend colors with pressure sensitivity.
Solution would be to add a new variable "opacity" which could be linked to stylus pressure and a way to turn off paint accumulation. This brush mode combines all of the paint dabs inside single continuous stroke so that hardest pressure pixels replace the lower pressure pixels instead of adding to…
46 votes -
Export layers to separate files
Layers, not just final channels
46 votesThis is now doable via scripting. We will provide a sample plugin for dealing with exporting arbitrary layers.
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Instanced Layers, Masks, Effects, etc. for INSTANCED SMART MATERIALS
Sometimes for a UDIM Workaround, multiple texture sets have identical fill layers, smart materials, masks or effects. For better iteration, it would be great to ALSO have the ability to INSTANCE instead of JUST COPYING. For instance, I would love to be able to change parameters of a single fill layer, generator or effects and have them automatically be exactly the same in all other texture sets where I instanced that fill layer, generator or effects. This would be great for all elements that compose the layer stack. So that we can have INSTANCED SMART MATERIALS for FAST ITERATION.
42 votes -
manual move symmetry plane
the characters or objects i work on at work are almost NEVER symmetrical. maybe the head would be and nothing else. i have to then paint each side of the face manually. this is a HUGE pain, PLEASE let us manually move the symmetry plane. 3dcoat has great options for this. just let us move the symmetry plane. PLEASE!!!!!!!!!!!!
41 votes -
Auto Save
This is a MUST HAVE feature for those of us who paint all day without saving sometimes. Hey it happens. I can be away from my computer and something happens while I am gone
40 votes
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