Substance 3D Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
-
Scripting: import into shelf and assign to slot in layer stack
In order to fully automate fixing normal map baking errors by blending an averaged and non-averaged map, we need to be able to do this in scripting:
-Import textures into the shelf.
-Assign textures to specific slots from items on the layer stack.87 votesTo solve this issue, we will prioritize an implementation close to what we did within SD. We still keep this in our backlog.
-
Gradient map
I would love a gradient map tool, just like substance designers. It is so awesome, and the baseline for almost all stylized work. Could be an option for fill layers, perhaps?
76 votes -
Import FBX with animation and/or blendshapes
- Import FBX with animation
- Timeline for current animation
- Import BlendShapes, and then you can modify the blendshape's values for.. open mouth, smile, frown, and paint the wrinkles for example.
22 votes -
Add more jitter options to brushes
I would love to see hue, saturation, and value jitter sliders in my brushes like Photoshop has:
10 votes
- Don't see your idea?