Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Color Picker with SRGB and Linear color codes

    Currently we cant save a color to a palette or copy an SRGB/Linear hex color code to quickly apply exact same colours between programs and layers.

    72 votes

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    started  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →

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  2. quickly load multiple existing Udim textures

    quickly load multiple existing Udim textures

    5 votes

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  3. 8k and possibly 16k texture resolution support

    We are working with 3D scans and photogrammetry and current 4k limit is prohibitive in most cases.

    I guess there are a lot of potential customers in film/TV/HQ rendering or even next-gen game industries who would say the same.

    151 votes

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    19 comments  ·  Flag idea as inappropriate…  ·  Admin →

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  4. Color wheel with other color modes

    Similar to what MODO has for their color wheel. SO USEFUL to see complimentary colors, Analogous colors. you can really add a lot to your textures by seeing these colors defined.

    http://blog.anastasiy.com/wp-content/uploads/2013/03/Plate_smaller81.jpg

    14 votes

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  5. Auto Updater or Update Button

    Please add an automatic update routine to Substance Painter. Or include a button to manually perform the check for new updates and downloading and installing them.

    8 votes

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  6. Unlimited User Channels

    Not being limited in the amount of User Channels (It's limited to 8 now) in Substance Painter.

    It could be very useful to export many different texture masks to use them in S. Designer.

    7 votes

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