Substance 3D Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Color Picker with SRGB and Linear color codes
Currently we cant save a color to a palette or copy an SRGB/Linear hex color code to quickly apply exact same colours between programs and layers.
72 votes -
quickly load multiple existing Udim textures
quickly load multiple existing Udim textures
5 votes -
8k and possibly 16k texture resolution support
We are working with 3D scans and photogrammetry and current 4k limit is prohibitive in most cases.
I guess there are a lot of potential customers in film/TV/HQ rendering or even next-gen game industries who would say the same.
151 votes8K is started.
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Color wheel with other color modes
Similar to what MODO has for their color wheel. SO USEFUL to see complimentary colors, Analogous colors. you can really add a lot to your textures by seeing these colors defined.
http://blog.anastasiy.com/wp-content/uploads/2013/03/Plate_smaller81.jpg
14 votes -
Auto Updater or Update Button
Please add an automatic update routine to Substance Painter. Or include a button to manually perform the check for new updates and downloading and installing them.
8 votes -
Unlimited User Channels
Not being limited in the amount of User Channels (It's limited to 8 now) in Substance Painter.
It could be very useful to export many different texture masks to use them in S. Designer.
7 voteswithout being unlimited, we’ll increase the number.
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