Double sided shading
I'd like to see double sided shading of single sided geometry in SP. Sometimes you have singlesided polys and would like to see them from both sides even when they show the same texture. For instance when our cloth artists tailor clothes in Marvelous Designer the geometry comes in single sided. that is especially annoying with collars as they look like they are not there at all, because the geometry folds over to form the collar and due to single sided shading is invisible.
sounds to me like a trivial feature to implement. please do it.
There ought to be an option to just click double sided, and be able to paint your whole thing double sided. I don't understand how to switch my shader... It's frustrating. Can't you make it easier to use?
You can get double sided shading simply by switching your shader to pbr-metal-rough-with-alpha-test.
Gabrielle Regnier 0 commented
Please do! It would be so useful to see the result on both side of a plane, especially when making a game and we need to cut down the polycounts for clothes, or in my case I'm doing butterfly wings :-)
YES. I need this very badly!