Import FBX with animation and/or blendshapes
- Import FBX with animation
- Timeline for current animation
- Import BlendShapes, and then you can modify the blendshape's values for.. open mouth, smile, frown, and paint the wrinkles for example.
22
votes

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BeneZwo commented
Blendshapes are important to retouch/texture photogrammetry: The color of skin changes depending from expression and wrinkles. Also you need to retouch eye lids closed and open.
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Zarphus . 0 commented
this would be perfect for asset explode material painting, as well as cases where you want multiple materials for the same model on different blendshapes
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Anima Lunae commented
I would like this as well. Not only for organic assets. I like to explode mechanical props with a lot of small components to be able to easily paint every single component, but I'd still love to see what it looks like when it's assembled.