Maintain FBX animation data in glTF workflow
Maintain FBX animation data in your glTF workflow instead of losing it. This would provide a one stop output instead of having to rebuild the FBX file in Blender for final glTF output. Currently, if you have any animation data in your fBX file, it's stripped out on the glTF export from Painter. You then have to reattach the textures from Substance Painter (in Blender or by coding) to get a complete output with the animation data.
Yes. No preview (For now). Just keep the data. 👍🏻
Jup i am up for it
+1 +1 +1
I dislike it to have 2 times the same model on the drive and the one just contains the textures or the need to have seperate textures while we could use the glTF binary -.-
Would love this as right now my company is using gltf. The gltf export feature is great in Painter but for animations I still have to export from Maya/Blender