ID Map Color IDs should be spread evenly across the color / grey scale space
Currently ID maps generate random colors - there are in gray scale 256 potential ID's - that's more than enough to ensure that each ID is maximally different from any other ID.
Before generating ID values to be baked the baker should calculate the total number of IDs in the mesh and then divide that into the total value space to ensure that that all IDs are as different from each other as possible.
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