Skip layer during Export
Most detailed texturing makes use of tiling detail maps that are added in the shader in engine / at render time that use masks that are authored.
For instance, when texturing a high resolution face even 8k cannot truely handle the detail present in faces. In addition, at glancing angles pore / skin detail normals, specular maps, roughness maps are likely faded out as the detail should only be visible at none glancing angles.
While texturing it is useful to be able to see what those detail maps look like especially to paint the correct masks for each detail type.
However, it's unnecessarily difficult to then export the correct normal, roughness, specular, ao, etc textures. You have to remember to turn off all detail tiling maps to each document channel before export. It would be far simpler if there was an effect that could be applied to a layer which told the exporter to skip this layer during texture export.
