Base Color, Height, Roughness, Metallic, Specular, Glossiness, Reflection, Displacement (maybe as bump) all these things in one shader.
These things are very important in the production.
additionally, it would still be nice if you could see displacement. I know Displacement goes heavy on the graphics card, but even as a bump map to see it, would be great. You can combine it with the height, but the possibility to have displacement would be great.1 vote
If i Decied, turn painted BaseColor layer to a Height or Metalic...
sory about my engl :)0 votes
You can use the anchor points to achieve this
- Don't see your idea?