Substance 3D Painter

Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. 6-8 channels in one Shader

    Base Color, Height, Roughness, Metallic, Specular, Glossiness, Reflection, Displacement (maybe as bump) all these things in one shader.

    These things are very important in the production.
    additionally, it would still be nice if you could see displacement. I know Displacement goes heavy on the graphics card, but even as a bump map to see it, would be great. You can combine it with the height, but the possibility to have displacement would be great.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Make selected layer an another chanel

    If i Decied, turn painted BaseColor layer to a Height or Metalic...
    sory about my engl :)

    0 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
1 2 7 8 9 11 Next →
  • Don't see your idea?

Substance 3D Painter

Categories

Feedback and Knowledge Base