The idea of putting everything needed into one single SPP file is great for exchanging painter projects.
Sometimes it would be nice to be able to export the mesh from an SPP project to get it back into the 3D application without having to bundle the corresponding 3D mesh separately.38 votes
Completed in the latest version ;)
It would be really helpful to be able to add an image into a fill layer and then convert that into a paint layer.
For cleaning up AO as an example, doing this and then using smudge to neaten up issues would be really nifty.1 vote
You can add a “Add Paint” filter to achieve this.
Right now you have RGB and HSV values, but it would be really useful to have a corresponding box with the equivalent color value in hex like #82174D. Photoshop has this functionality, and the value of this feature is that you can copy/paste this hex number from another source like Photoshop or a palette generator like http://paletton.com/ without having to edit every RGB or HSV value. Way faster for building palettes.
This would work great with an "add to swatch"-type feature as well, but there are several suggestions here to add that already.63 votes
Everytime I get in SP I have to see how the thumbnails for the materials and smart materials get re-processed. That sucks specially when you have a lot of them (like having the Database), not even considering all the ram it consumes. Would it be possible to save the actual thumbnails once and not changing them unless the material gets updated?
Also, the layout inside of the shelf doesn't get saved.
Thanks!!!!! :D36 votes
Hi! It would be great to have a UV unwrapping sytem inside Painter.
This way you could work the whole time inside of SP and not jumping from your 3D app to SP.
Thanks for listening!87 votes
I would like to have a color palette were I can save all my base colors. At the moment the color picker doesn't quite pick the colors from my model 100% due to shading and maybe some other issues.
Maybe add the palette to the Base Color color window.197 votes
Export complete texture map by 2D view.
Be able to setting up to custom render texture size and bake output with custom export path.
Some idea suggest to bake complete map function menu in to export all channel menu.
Korean almost graphic user working for mobile game ... It is really need for mobile game graphics workflow.125 votes
I'm not sure if i'm missing anything but i cant for the life of me find a way to delete textures i'm not using anymore in substance. I tried the Clean command, that did a little cleaning, i still have left over stuff.
i just wanna press Delete or RMB (remove)32 votes
for we can select and hide parts of geometry237 votes
copy & paste Layer effects with instance option22 votes
Feasible with anchor points
I would like to be able to group materials in different folders, tabs and so on.
For example all wood related substances should go in wood substances folder. Same goes for metal ones, then same with plastics and so on.
Otherwise its a mess right now.25 votes
When a texture file is updated externally please auto reload it inside of substance painter like Maya does. Currently it takes forever to go through your project manually and update all the layers with any work you've done in Photoshop.14 votes
...basically adding "Liquify" abilities to the already existing Projection Tool.
We even made it cooler :-)
Add a "Text" tool that allows the user to add text in its texture (2D or 3D view) using a custom font.
You should also have the possibility to manipulate it (move/rotate/scale).112 votes
Instead of pressing the bracket keys to toggle the size of your current brush. Why not have it so, you hold the "B" key and left click drag left & right to adjust the size of the brush on the go?
Intuitive and easy! :)4 votes
I would like to see an option to delete textures from a Substance Painter Project file to decrease the file size.
Currently I see no way to remove unwanted or obsolete textures from the Project.4 votes
Layers, not just final channels46 votes
This is now doable via scripting. We will provide a sample plugin for dealing with exporting arbitrary layers.
I think the headline describes the requested feature :)
especially when working with Substance Painter, a quick way to toggle fullscreen would help a lot!24 votes
Icons and text are just too small to be able to work with SP on a 4K monitor.26 votes
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