Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Cursor location fix for drawing lines.

    When using the feature that draws a kine between 2 click points. Can you make the 1st pick save the spot. If you pan the viewport your 1st pick is not where it should be.

    7 votes

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  2. Big Layer panel with multiple columns showing all channels at the same time

    -Switching between all channels can be slow and tedious, also it's hard to understand what the complete stack is doing.
    attached a quick mockup of it.
    -Having the masks also visible at the same time (not in the mockup) rather than a toggle would be also more efficient.
    -Added a toggle radio button next to the channel's name to quickly change the display (instead of cycling through all channels with the "C" key)

    1 vote

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  3. Import animation on models. Generate time based friction masks.

    -Import Pointcache or FBX anim data.
    -Generate 'Friction' or 'age' wear masks based on the model's interaction over time.
    -This would also tie into improving the rendering of turntables.

    3 votes

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  4. really need

    Proposal for inclusion of features in substance painter. please make function to work U1V1 U2V1 UDIM. I would also like to be able to paint on several parts, without switching between them. I would also like to see the clone stamp tool. and the possibilities of colour correction of imported images. the functions for drawing splines masks, not to use external packages to create maps for stencil

    1 vote

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  5. Paint across seams in 2D with tiling textures.

    The ability to paint a projection texture in 2D across uv seams like you can in 3D. Currently projecting a tiling texture in UV space will recreate seams rather if you paint it across UV shells.

    4 votes

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  6. Tangent based symmetry. Ability to paint on posed characters., The ability to snape the mirror plane to an arbitrary edge on the mesh.

    Tangent based symmetry so we can paint posed characters.

    Te ability to arbitrarily snap the mirror plane to an edge on the mesh, so we can pain both side of a hand or any local areas, or make symmetrical designs or patterns off axis.

    4 votes

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  7. Free paint in 2d view, outside of the mesh uvs

    When painting In 2d view, changes are constrained to areas assigned to uvs of a mesh. In some cases it would be nice to turn off this constraint and just paint in the texture outside uv boundaries. This would allow manual creation of texture bleed to help with artifacts caused by texture reduction

    4 votes

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  8. Can you please make the painting UI section navigable in the same way as ZBRUSH!

    i hate having to stitch to my mouse to navigate and i want to scream. it is so slow and not user friendly. even Photoshop has rudimentary navigation for the wacom. please fix this ASAP.

    1 vote

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