Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Lock rotation of the 2D window.

    Please provide an onscreen toggle to enable/disable rotation of the 2D UV window.

    While the ability to rotate the UV view can be useful, this user only ever rotates it by accident, and then has to interrupt working to rotate it back again.

    So please, allow us to lock the UV rotation.

    3 votes

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  2. transformation tool

    It would be nice to be able to move and rotate a mesh inside the Substance Painter scene, like in other 3D program. This way, we could paint in area that has close meshes.

    4 votes

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  3. Hotkeys for Alpha Hardness

    Hello! It would be great to make two hotkeys to increase and decrease alpha hardness. On Paint Properties. For example, with a step of changing the value of 0.1.
    Then you can not touch the mouse and do not search and press the side buttons on the stylus. Very useful. Thanks!

    3 votes

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  4. Move/rotate a layer like photoshop move tool

    Since designer has the 3D planar projection node that takes world normal and position as sample of the location of the mesh Im thinking if it is possible for painter user to have move layer tool just like photoshop does for painted layers. So then user may have an option of traditional texturing method where we reference and photoprojecting textures onto the UV (or 3D view) then move and rotate them to fit into the spot.

    3 votes

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  5. Smart objects / Clipping masks

    It will be great that we will be allow to for example masking filters inside filters, like adding transform to Mask Builder, then adding another filter which won't affect the specific "smart object".

    2 votes

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  6. Trail Brush

    The Problem with Substance's follow path brush, is it just recalculates the next alpha placement according to the direction of the stroke.

    It would be nice to see a trail option, that actively deforms the Alpha and Material as you stroke, so you can paint with longer format Alphas and maintain a clean stroke. Similar to how 3D sculpting applications calculate the stroke.

    2 votes

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  7. Hotkeys for brush type.

    I have my favorite brushes, and i want be able to bind my hotkeys to speed up the work. For example: Default Soft brush-"Alt+D", Dirt 1-"Alt+A", Scratches 4-"Alt+S" etc.

    6 votes

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  8. Export only selected maps from a preset

    Currently, if you want to export a preset you have to export all of the maps in the preset, which is helpful if you are going for a complete export. However when editing only BaseColor to look better in other software it would be helpful not to have all to export all of the maps from the preset, but just selected ones. I know that this can be achieved with multiple export presets and just switch between them, however, it creates an unnecessary amount of presets in the list. What do you think?

    2 votes

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  9. Import Resources default values

    When importing resources to the shelf, the default values should be set to the most common — at the moment the default resource type is "undefined" and the default directory is blank. Both of these are the least useful of the possible options, so why make them default? If the default resource type is "Texture" then 80% of the time, I won't even have to touch that button. "Current Session" is probably the most reasonable default for resource directory.

    3 votes

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  10. Resolution export checklist

    Hi, I came up with an idea for a, (RESOLUTION EXPORT CHECKLIST), sometimes with a multiple texture list, it will get kind of hard to remember resolution for export, for example, when I go to export, sometimes I would have to flip back and forth to see what item to pick for a certain resolution, I know i can pick the resolution before I go to export, but my computer slows down. So that is why I came up with a (RESOLUTION EXPORT CHECKLIST), and at the same time keeping my computer fast and snappy. Thank you

    2 votes

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  11. Navigation presets

    It would be nice to have a choice of navigation presets for various 3d programs that people are familiar with... Blender, Maya, 3DMax, etc.

    2 votes

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  12. pencil tools just like in photoshop

    I have to back to use the old manual photoshop way to do the perfect pixel alignment and this is really slow us

    the pic below create in photoshop

    9 votes

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  13. Eliminate Morae Pattern

    High frequency tileable height map patterns for things like textiles create a morae pattern in the viewport when viewed at a distance. The antialiasing post effect makes the morae pattern slightly more blurry, but does very little in terms of eliminating it.

    4 votes

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  14. Hide Seams Layer

    In the layers panel, there are options for adding a paint, fill, smart material, etc.

    I would like to suggest adding a "Hide Seams" option that would create a paint layer that is set up to paint over seams.

    But, I'd like it to be smarter than manually creating a paint layer where I have to manually change all of the channels to "Passthrough."

    When I do it manually, there doesn't seem to be a way that I can create a brush that includes all of the effects that have been layered on the object.

    So when I begin to…

    3 votes

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  15. VR HMD Previews or painting - HTC Vive iRay Viewport Painting

    It would be great if we could paint in a 3d viewport in an HMD like the Vive. See our object Using iRay and paint using one controller for rotation and the other for the brush.

    2 votes

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  16. Autonomous Render/Load Thumbnails In Shelf

    I'd like for the thumbnails in the shelf to load/generate without one having to select the category or having to scroll down to get them all generated.

    For example, launch Painter, go get coffee, all thumbnails are generated.

    As it is now, one can let it sit there and it will not generate thumbnails beyond the ones currently visible in the shelf.

    3 votes

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  17. improve the features of the bake lighting with environment node

    It would be great to be able to add additional lights in the bake lighting with environment node.
    Defining the shape and blurriness of the lights would be a very handy feature, too.

    2 votes

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  18. Use a sbsar as a Painter pre-export process

    The ability to add an sbsar as an export processor step on export from substance painter

    Example: Drop a sbsar into a painter export template that adjusts levels of an output texture on export.

    3 votes

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  19. Substance Painter scene organizer aka ''Outliner"

    Would be great to add new or additional geo into painter scene. And abilitiy to reload selected part of geo. As in Marmoset.
    Also possibility to import a camera. And ability to freeze the camera position.

    2 votes

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  20. the idea for the convenient use of "shelf"

    Good afternoon! I work in your package, and I like it, but as the work I had some ideas at the expense of "shelf" and I would like them to sound. Why not make a separate button on the top of the "shelf", what would it be able to press and it opens it up to full screen. But then, when you choose the right mask, for example, and takes the mouse cursor to the area of ​​"shelf", it automatically disappears. And to make a hotkey for "shelf", what would it be able to press, hold, hover over what you…

    4 votes

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