Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. blur the background

    like in marmoset toolbag.

    1 vote

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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Blur brush

    For example simple holding shift to blur texture

    24 votes

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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add mask by an existing layer

    It will be nice to allow an existing layer to be turn into a mask that can be use on other layers.

    12 votes

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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. sRGB8 baseColor gets split to 16 bit per channel diffuse and specular on export (png)

    When the baseColor channel is set to sRGB8 and the exporter is set to PNG (16 bit max), exporting to a format such as PBR Spec+Gloss splits the baseColor map into diffuse and specular maps that are each 16 bits per channel. This is a waste as the baseColor was only 8 bits per channel to begin with.

    It would be nice if the default behavior were to use the bit depth of the baseColor map for the newly created maps. Adding 8bit png do the format dropdown would be an added bonus :)

    3 votes

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Substance Designer material reload in Painter

    As of right now, if you make a materal in designer and bring it in to Painter and assign it and change something in the material in Designer, Painter does not propogate the changes unless you re-assign the material. This wipes out any custom changes you had on parameters which can be annoying. Awesome stuff though! Keep the changes coming :)

    4 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Viewport Texture Set Selection

    Instead of having to select Texture Sets manually in the texture set window it would be more intuitive to be able to Example. 'Hotkey' + Left Click on the geometry you want to paint and have Substance Painter automatically switch to the applicable texture set. Similar to Subtool switching in Zbrush by alt + left clicking on your geometry.

    6 votes

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Quick selection of texture sets/ meshes with a hotkey + left click

    When working with numerous similar texture sets, it would be useful to be able to rapidly choose a mesh/texture set by clicking in the 3d view while holding down a hotkey (Similar to swapping subtools in Zbrush)

    2 votes

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels

    Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
    It is not necessary for Baker functionality, just for already baked / pre-created textures.

    4 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Decimal separator "," should be accepted

    In English, the decimal separator is "."
    However, other languages have "," as the decimal separator.
    On the numpad, there is no ".", but ",".
    Having to go to the keyboard to enter a "." instead of "," is quite cumbersome.
    All other softwares I know accept "," as well.
    Substance Designer / Painter should do the same.

    5 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Alembic import

    A lot of VFX and animation studios now have their pipeline based on Alembic at most steps.

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Change 'Abort' to 'Cancel'

    Hi,

    Could you please change your 'Abort' button to cancel? It'd be nice to not be reminded of my abortion in dialog boxes.

    Thank you :)

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Bring back the "+" and "-" slider controls that were removed in 2018.

    In the latest version (2018), you removed the little "+" and "-" buttons from the slider controls, for things like UV Scale, UV Offset, etc. I used those all the time in previous versions to "nudge" textures into place with very fine control (2 decimal places). Please add them back. Ideally with a preferences setting to specify how many decimal places of accuracy.

    It's now very cumbersome to have to constantly click the mouse in the numeric field and enter values manually over and over to get things just right, and just dragging the new slider doesn't offer enough control.

    7 votes

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Triplanar improvements - rotate, offset and scale in 3 axis

    When using triplanar mapping on basematerials and textures it would be useful if you could rotate, scale and translate the projection in 3 axis, and maybe even visualize it in the viewport like a box mapping gizmo. This would be useful if your texture has any kind of grain going in one direction and you want to line up 2 of the sides on your object to have the same direction.

    4 votes

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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. multiple selected layers create folder

    add the functionality that if you have multiple layers selected and click the "create new folder" button, painter automatically puts those selected layers into the folder.

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Import Cameras, Alembic, FBX etc.

    Being able to import a camera would be great. Not only if working on a whole set in SP but as well to check a asset from a specific camera angle.

    Furthermore it would help to render for example a turntable or specfic camera for example to use a Object in a Mattepainting straight from IRay, or for a concept etc. There are a ton of great new things that could be done in Substance Painter with this feat. :)

    6 votes

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Legacy UV seam padding

    Padding is always bleed in SP 2018.1.
    i need legacy padding toggled option.

    1 vote

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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Ability to see painted masks

    I haven't found a way to do this yet, but it would be helpful if you could hover over a mask and the mask is shown on a bigger window, or even being able to see the black and white mask on the model. I just want to be able to see the black and white mask I painted, and right now the mask icon is so small it's hard to tell what's going on.

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. 1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. It can't paint the texture out of the model region.

    you can see on this screenshot, I just need a little bit of the brush and the brush circle is out of the model rigion then I can't paint it. how I can finish this step?

    10 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. i would love to start working with substance painter but im hopelessly lost

    my email is geniusthemaster@yahoo.com and

    i cant seem to get started in substance painter.

    i get lost in the sea of buttons.

    i would like to import a mesh and paint upon the surface and make a skin for many peices of art but i dont know where to start, or end |o.o| .

    if someone could upload a video of how to do all these steps in a short video i would appreciate it so much

    1 vote

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
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