Substance 3D Painter

Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Quad Spherical Projection

    Please add a 2nd variation of the Spherical Projection which will not converge at the top and bottom points but will have a "topology" like a Quad Sphere have.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Substance reports GPU driver is out of date - It is Not.

    Painter says the installed GPU drivers are out-dated:

    [GPUIssuesCheck] Installed driver for graphics adapter 'NVIDIA GeForce GTX 1060 6GB' is outdated.
    You should update them for a better experience (http://www.geforce.com/drivers).
    The currently installed version is 30.0.14.7111.
    The recommended minimum version is 26.21.14.4250 (442.50 WHQL).

    The installed driver is actually the latest!

    6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Create a UDIM Description token for export

    Would it be possible to release a UDIM Description (.$udimDesc) token for export?

    We've been using UDIMs to easily paint across unique textures (eg. split Head and Body textures). The issue with using (.$udim) is we then have to manually rename textures after each export into engine if we want 'descriptive' names.

    6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Position controls in Painter

    In Substance Designer, float2 parameters can be handled as Position controls, they appear in the 2D view and can be manipulated directly from there. My request is to have this feature in Painter too, with generators, filters etc. A specific UI mode would let users manipulate the Position controls in the 2D or 3D view. This would be very useful for some procedural materials.

    8 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. Inverts its channels when exporting a map

    I hope to invert its channels when exporting the map and save it as a preset.please!
    My work project uses ******* inverted roughness map.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Interactive 2D Gizmo for Transform Filter

    It would be comfortable if we could visually adjust a gizmo for the transform filter in the 2D viewport. This way we could position, rotate and scale the transform filter just like a fill layer.

    Particularly useful when using a transform filter on a group of layers and maybe a way to add intuitive transforms to paint layers.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Warp projection: auto-project dots on model given direction

    Warp projection: auto-project dots on model given direction

    When in grid dot edit mode, provide an option that will, given a direction, project the dots on the model towards this directions. This will save much time rather than placing the dots manually..

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Warp projection: improve grid/dots visibility (foreground/background dots, grid lines)

    Warp projection: improve grid/dots visibility (foreground/background dots, grid lines)

    Grid dot behind the model are too visible in the current version and easily mix with those in the foreground. Also the grid lines are barely visible, It is sometimes difficult to see the links between dots. This becomes an issue when using a lot of dots on very curvy meshes.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. 2D View Export Include Color Management

    Currently when you have color management profiles loaded, and try to export to 2D view, the colors do not match the viewport. Adding an option to apply the color profiles to the 2d view would be super helpful. I included a screenshot showing the 2d viewport(left) and the exported 2d view (right). As you can see the look is very different.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. It would help if I could even log IN!!@! Education License NON OP!!

    It would help if I could even log IN!!@! Education License NON OP!!

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. Most recent installation screwed up my layout.

    Here's a suggestion --your latest version destroyed my working layout. Thanks a lot for that. Why on earth do you think that I would want you to change the layout I've spent time and effort setting up? Way to hose your customers, Adobe! Bravo! Not only did this latest install change my working layout, but now browsing is more painful than ever because you idiots can't leave well enough alone. Nobody asked you to change the shelf like this. I DON'T WANT STUPID ICONS in lieu of the the text menu that we had. It was helpful and I could…

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Automatically place selected layers into New Folder.

    There should be a function that automatically places any selected layer into the folder when you click the add folder button.

    https://i.imgur.com/Cqlb78a.png

    https://i.imgur.com/kZzNqaM.png

    It could be a toggle-able option too that activates when you click the folder button while holding ctrl ,shift ,alt or etc.

    10 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. Color Picker Hotkey

    Can we PLEASE get a hotkey option for the color picker. The current (material) picker is "ok" but it does not properly serve as a color picker. I saw a lot of people already mention the wish for a color picker hotkey for multiple years now. But the recent Substance Painter version still doesn't have it.

    The basic color picker functionality is already in Substance Painter but it can't be a hotkey assigned to it. If there is a problem with capturing the proper color in the viewport. Can't you just make the color picker switch to the "Base Color"…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Support for W texture coordinates

    Allow support for three texture coordinates (UVW) for meshes. This allows to more easily work with mirrored UVs. You can offset the mirrored UVs in W space so you can avoid doing so in UV space (which is problematic when working with Udims)

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Hide mesh objects (Not Mask Select hide) so painting can be done on the underneath objects.

    Currently to paint on mesh objects hidden by other mesh objects, I would use the mask selection function to mask the object then hide it.

    However, if that objects mask is removed irrespective to whether it can be seen or not then any paint changes applied to the mesh underneath the hidden object can appear on the object above which was previously hidden.

    Substance needs the ability to:

    1. Padlock objects meshes so they become read only so can’t be written to until unlocked.

    2. Provide the ability to hide \unhide the mesh which is not tied to the Masking functions. when…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. 2D / 2D view mode

    2D / 2D view mode allow to clone and paint in 2D with big precision or in situation when 2 part of model (source texture or neighbor island) are to far away to use tools on them in single 2D window.
    Life use case: I need clone stamp floor from udim 61 to udim 6. Atm I place source and try aim in best possible way.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. auto build fill layers

    If selected textures in the shelf that have the correct names they can be built into a fill layer

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

Substance 3D Painter

Categories

Feedback and Knowledge Base