Substance 3D Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Symmetry support for Stencils, Mirror along X/Y/Z axis button
Without support of symmetry for stencils, It takes insane amount of time to produce hard surface symmetrical assets.
Symmetry for Stencil
or a button that mirrors the layer across one axis. <-- can be more useful then a symmetry
7 votes -
more particle system
Add more particle receiver and emitter
Example
Create splash on car body to create dirty car
Particle system support brush!
Yes ,to create area emitter or receiver
Like example2 votes -
a plugin for c4d badly needed
need a way to have controll in c4d that is similar to designer as the baking path is long and complicated and ends up looking nothing like the work done in painter.
1 vote -
Possibility to save baked textures to file.
For example i'd like to export AO as a texture to use in Unity. I can do it now but it's long and annoying workaround.
9 votes -
Fullscreen toggle
Currently working on a laptop at home when coming back from the studio. The limited resolution is annoying but a fullscreen toggle shortcut to just see the mesh in my full resolution would be great. #Lowend Moving the UI arround is great but not enough to get a good / big result.
4 votes -
Bake non-square textures and non-power-of-two textures NPOT
Substance Painter should support baking textures following a layout of for example 512x256 or 1024x4096. Basically any non-square textures would be fine.
I can see though that baking non-power-of-two textures might be a little too far fetched (probably because of how the GPUs treat rendering).8 votesNon-power of two textures are not supported in the Substance ecosystem.
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Keep closed folders closed when switching between texture sets
It would be very nice if folders in the layer stack stayed closed when switching between texture sets. Now, every time I switch texture set all the folders are unfolded and it's a pain to find the layer I'm looking for if I don't manually go through the list and close everything.
6 votes -
Propagate Renamed channel in all interface
When we renamed channel like user0 as for example Dirt, it could be nice to have Dirt write in layer switch visibility (base color, height, roughness...Dirt) instade of User0.
2 votes -
Add a search field into a popup
Adding a simple search filed into a popup texture ; lot of images can be complicated to find a picture or ressource.
2 votes -
Baker and Output for Cavity/AO map
Would like Painter to have a baker and map output for Ambient Occlusion/Cavity mapping appropriate for the UE4 material workflow.
Currently after finishing work in Painter, I have to reload Designer, input my Painter height and normal outputs and make up a new Ambient Occlusion output that's modified to only occlude the fine cavities from the details. Would be nice to not have to load up Designer every time to do this.
7 votes -
Baking request
1) Baking ID Maps - It would be great to have the option of baking ID maps from poly groups or selection groups from an fbx.
2) Match by Sub-Name mesh - Once this has been fixed. It would be great to be able to have an alternative rather than submesh. FOr example poly groups, selections sets or even explode morphs/blend shapes. The reason being is that when you are creating low res LOD's they tend to be one model with one material. Having to split the high res and low res into seperate meshes for exploding purposes is an…
6 votes -
Add Ambient Occlusion map channel for materials
Add Ambient Occlusion map channel for materials so you can create a substance in Substance Designer or material in B2M with custom AO map (like small cavities etc) and mix it with baked AO map.
This way you can create material based AO details without the need of creating them on high poly model.
2 votes -
Triplanar-mapping: project textures in any axis
The ability to project textures in any combination of X, Y, or Z axis, not just all three at once
2 votes -
Hi, I'm using a laptop with 4K resolution. I can't read the UI. Is it possible to make the UI larger?
In photoshop you can double the size of the UI. Please see attached image to get a clear picture of the problem.
2 votes -
add custom mateial shelf.
now my material shelf is a mess, would be great to have custom shelf to store custom material based by project (?)
5 votes -
Visual Manipulator to Scale and Offset on Fill Layer Configuration
Auto-Explanable. First , actually, we can put only 2 decimal after point, this is lot difficult to position the texture over the UV. we need more decimal precision.
And second, would be better if we have a Manipulator tool to position and scale the texture-repeating over the UV.
4 votes -
No more padding/bleeding on the exported texture , for better texturep presentation
It would be nice to avoid that kind of texture padding/bleeding on the finale exported texture. Its kinda difficult for us to know what is what when we have different uv islands , but also to give the final texture to a client . A feature to remove this endge padding would be great :)
19 votes -
Pan Menus like the layers Holding Down the [right click]
from a user friendly point of view it would be very useful to be able to pan through menus holding down the [Right Click] as oppose to breaking the workflow trying to click the scroll bar in various menus like the alphas or brush or tools or materials or layers...., (i often miss the scroll bar the first time :-[ )
A system like this is present in the unreal engine 4 editor and it is very effective
this would require adding a second function to the right click event in the program and it needs to be carefully tweaked…
3 voteswe improved the navigation in the menu
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Mask stack
Mask stack or mask group if U like, would be benefitial feature in next update. Work undestructively is a goal for us all!!!!
6 votes -
Projection Tool Overlay Image Resolution
The projection tool is great but the resolution of the overlay image should be higher or should be related to the zoom.
3 votes
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