Substance 3D Painter

Let us know how to improve Substance Painter!
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  1. Educational License

    How do I activate the Teacher's license? I only installed the software recently (Today) and it says I have till August to use it. Will it expire after that date? Kindly help. Thanks.

    1 vote

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  2. Add texture sets/materials to the geometry masking dropdown

    A toggle for importing materials (facesets) from alembic would also be nice. Or add texture sets to the geometry masking dropdown. As a VFX user, I don't find much value for UDIMs split by texture sets.

    For material masking from shaders I setup in Maya, I create mask by colour from baked ID maps in UDIM.
    I cannot bake IDs from materials and work across UDIMs with the same mesh. One mesh has to have the faceset data, and another without. (Even so I have to combine UDIM exports in post.)
    I'm currently baking IDs in Designer/Houdini and importing into…

    1 vote

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  3. M1 mac support

    both Painter and Sampler are very laggy on M1 mac. It would be great if it worked natively on M1!

    1 vote

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  4. Udim size from 3d don't appear in substance.

    Udim size from 3d don't appear in substance.

    Hello, I would like to know if there is a way to keep the size of my Udims exports from my 3D
    Genre 512x512 for 1, 1024 for the other ect.

    Because each time putting the sizes back in substance is tiring and wastes a lot of time.

    Keeping the (1001namesize) anotation will also be cool.

    1 vote

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  5. Most recent installation screwed up my layout.

    Here's a suggestion --your latest version destroyed my working layout. Thanks a lot for that. Why on earth do you think that I would want you to change the layout I've spent time and effort setting up? Way to hose your customers, Adobe! Bravo! Not only did this latest install change my working layout, but now browsing is more painful than ever because you idiots can't leave well enough alone. Nobody asked you to change the shelf like this. I DON'T WANT STUPID ICONS in lieu of the the text menu that we had. It was helpful and I could…

    2 votes

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  6. Please wait to make heirarchical changes until you actually know what your heirarchy is.

    The CC / Allegorithmic folder structure is murder to me as a third party who makes tools. Please Think of the children. Or me. Or whoever makes you make these decisions.

    Also. Do not make me work for giving you feedback. This is crayyyyyy.

    facebook FEATURE UNAVAILABLE

    cc account unrecognized username

    1 vote

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  7. Substance reports GPU driver is out of date - It is Not.

    Painter says the installed GPU drivers are out-dated:

    [GPUIssuesCheck] Installed driver for graphics adapter 'NVIDIA GeForce GTX 1060 6GB' is outdated.
    You should update them for a better experience (http://www.geforce.com/drivers).
    The currently installed version is 30.0.14.7111.
    The recommended minimum version is 26.21.14.4250 (442.50 WHQL).

    The installed driver is actually the latest!

    1 vote

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  8. Create a UDIM Description token for export

    Would it be possible to release a UDIM Description (.$udimDesc) token for export?

    We've been using UDIMs to easily paint across unique textures (eg. split Head and Body textures). The issue with using (.$udim) is we then have to manually rename textures after each export into engine if we want 'descriptive' names.

    1 vote

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  9. RIP Allegorithmic: Leave as you found it, please

    Hi Adobe,
    Please don't mess with my favorites softwares. Take back at least original layer and mask thumbnails in painter. Your new set up makes harder to find layers in complicated project with hundreds of them, like in game artists workflow. And we are like the 99% of your user base.
    Don't let it go from "top industry standard" to "no one cares because it sucks". I know you're capable of, be aware.
    Cheers

    1 vote

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  10. Add the brush connection function

    Add the brush connection function, draw a long line, and then rotate the view, the brush connection will often use this demand! The brush captures the position of the last stroke and continues to draw.

    1 vote

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  11. Isolated polygons cannot be hidden

    Isolated polygons in FBX files exported by zbrush cannot be hidden, and isolated polygons in OBJ and FBX files exported by 3D Coat cannot be hidden.

    1 vote

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  12. Camera without the Z axis....

    Hold alt + drag from left to right ANYWERE in the viewport and affect ONLY the y rotation of the camera's orbit.
    Dragging from top to bottom ANYWHERE should rotate in the x axis.

    A.K.A. Camera controls that resemble: SUBSTANCE DESIGNER!, Mudbox, Maya, 3DSMax, Unity, like 90% of other 3D programs, etc.,

    I've never wanted to adjust z axis casually, it is immensely frustrating now that I can't avoid it... Just an option to make your app less painful.

    1 vote

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  13. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as JPG. This would allow greater optimization for GLB files used on the web.

    1 vote

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  14. FBX format does not support the function of hiding polygons

    FBX format does not support the function of hiding polygons. Only OBJ format can hide polygons. Please add support for hidden polygons in FBX format.

    1 vote

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  15. Diffuse map baker

    I would be nice to have how to bake the diffuse map on to another just like in Designer, Mari and ZBrush.

    1 vote

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  16. Graph preset to be controllable by parameter/function

    Substance Designer: enable to control the selection of a preset with a parameter or function. This way, subgraph presets could be chosen from a top level graph.

    1 vote

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  17. Stencil size and pan lock

    Can we get a stencil size and pan lock,I would like to keep the same size ratio when stamping a logo in stencil mode, sometimes the size can get accidentally adjusted when panning around the object, using mirror to stamp a logo does not work, the logo will come out upside down. This idea can be used in stencil mode, or in paint mode. Thank you

    1 vote

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  18. Preset folders (Designer & Painter)

    When having multiple presets, it would be handy to organize them into folders, both in Designer and accessible from Painter (sbsar).

    1 vote

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  19. Allowing to disable auto docking of UI elements

    The auto docking of UI elements has a pretty wide radius and can be overly aggressive.
    I end up spending a surprisingly large amount of time undocking UI elements or carefully placing them so they won´t dock. It is slowing me down quite a bit and makes the tool less enjoyable as the UI gets in the way frequently.

    This definitely is a matter of personal taste but having the option to disable docking or have a docking behavior that is closer to Photoshop would be of great benefit for many users.

    1 vote

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  20. create preset and copy effect

    Please add the ability to create preset in Generator/Effect, and/or easily copy/paste a generator/effect on an another layer...THANKS.

    2 votes

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