Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Possibility to set shortcuts for anything and record macros

    Something like photoshop or Modo has will be great.
    For example if I need to set shortcut for creating new mask on selected layer.
    Create new layer, fill layer etc.
    Add paint, generator etc.
    show/hide wireframe

    and more created with macros

    8 votes

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  2. Cursor location fix for drawing lines.

    When using the feature that draws a kine between 2 click points. Can you make the 1st pick save the spot. If you pan the viewport your 1st pick is not where it should be.

    7 votes

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  3. ZBrush's same navigation around an object

    I using a wacom with this program. I find it a bit hard to zoom in and out while painting an object. I end up having to take my hand off the wacom and using the mouse instead.

    7 votes

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    hard decline  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. copy/paste to other project

    You copy the layers or folders you want, then close the project and open another one and paste them in.

    7 votes

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  5. Paint across seams in 2D with tiling textures.

    The ability to paint a projection texture in 2D across uv seams like you can in 3D. Currently projecting a tiling texture in UV space will recreate seams rather if you paint it across UV shells.

    4 votes

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  6. Tangent based symmetry. Ability to paint on posed characters., The ability to snape the mirror plane to an arbitrary edge on the mesh.

    Tangent based symmetry so we can paint posed characters.

    Te ability to arbitrarily snap the mirror plane to an edge on the mesh, so we can pain both side of a hand or any local areas, or make symmetrical designs or patterns off axis.

    4 votes

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  7. Free paint in 2d view, outside of the mesh uvs

    When painting In 2d view, changes are constrained to areas assigned to uvs of a mesh. In some cases it would be nice to turn off this constraint and just paint in the texture outside uv boundaries. This would allow manual creation of texture bleed to help with artifacts caused by texture reduction

    4 votes

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  8. UI and usability

    • drastically increase the number of shortcuts (eg wireframe and shadows toggle): virtually every single command should have a shortcut, also allowing every kind of combination of mouse/keyboard/gestures (as in Blender)
    • numeric input should be aided by snapping to fixed increments and also to zero or otherwise default values (as in ZBrush)
    • When I click in a numeric field with my stylus it should be cleared immediately so I could be able to type new values on the fly, without having to click&drag beforehand to select the present value in order to overwrite it. This issue does not happen when I…
    3 votes

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  9. 2018.1.0 UI is Awful

    The UI redesign feels like a step back in almost every way.

    Text just blurs together when I'm adjusting my mask generators. I have to carefully read through instead of quickly skimming.

    The last UI was easy to read. Had obvious segments.

    This 1 grey tone nonsense reduces my productivity by 25% just because of how everything blends together.

    And the sliders are way too thin and now lack the vertical line segments that read 0.1, 0.2, 0.3 etc. Why would you remove this?! It used to be a smartly designed UI for quick changes.

    3 votes

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  10. symmetry, brush improvements

    adjustable symmetry, brush angle snapping at 0°,45°,90° etc. on/off, flip active brush

    3 votes

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  11. Highres export on the CPU

    As much as I like the speed of handling everything on the gpu, it is quite cumbersome or even next to impossible to export 8k maps from painter. Yes I know it is still experimental, but let|s face it, exporting 8k maps doesnt lend itself to be handeled on the gpu. I have a 4 GB card and exporting 8k is a hit and miss situation. If Highres export would be handeled on the cpu and system memory we could export even bigger maps. System ram is cheap. I have a 64GB machine and I don|t mind waiting a little…

    3 votes

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  12. Import animation on models. Generate time based friction masks.

    -Import Pointcache or FBX anim data.
    -Generate 'Friction' or 'age' wear masks based on the model's interaction over time.
    -This would also tie into improving the rendering of turntables.

    3 votes

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  13. 2D selection tool, gradient tool,move tool

    We really need these, which will greatly enhance the production efficiency

    2 votes

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  14. One of the CPU cores in the latest 7.1.1 version occupies 100%. Please improve the performance.

    One of the CPU cores in the latest 7.1.1 version occupies 100%. Please improve the performance.

    1 vote

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  15. Make the installer download at a good speed.

    I tried to download substance painter 3 times and each time the download goes at about 5mbps (much slower than my connection) and it seems to just give up complaining about connection problems.
    Odd considering ive been using the connetion for weeks now with no problems.

    1 vote

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  16. please help me how to Solve that please check that you have downloads acailable

    please help me how to Solve that please check that you have downloads acailable

    1 vote

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  17. Bug: Changed mouse shortcuts don't get saved (Linux)

    In the Linux version of Substance Painter, mouse shortcuts can be changed, and they work until the session ends, but do not work in the next session.

    After exiting the second session, all 19 mouse shortcuts in "~/.config/Allegorithmic/Substance Painter" are set to the value "@Invalid()" even if only one shortcut had been changed.

    I suspect the routine that reads them in from the config file isn't parsing them properly. (This issue does not exist in the Windows version of Substance Painter, which keeps the settings in REG_BINARY registry values instead of parsing a text file.)

    Recipe for reproduction:

    1. Run Substance…

    1 vote

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  18. obj

    ZBRUSH 導出的obj不能於 substance painter 上使用,畫面是一片漆黑,使得我不敢購買這套軟件 !!!

    1 vote

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  19. A few ideas

    Just wanted to say I love substance painter and it's helped me so much, there's just some things I really want to see pushed and improved upon in new updates.

    Allow painting across multiple object UDIM's.
    It would be amazing if you could set up a paint operation that would apply any effects across multiple UV tiles at the same time, say you had an object with 3 tiles, 1001, 1002 and 1003, but wanted a seamless texture painted across all 3, you could set it up to allow that, instead of choosing one then another then another, it currently…

    1 vote

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  20. Idea List

    Idea list

    1. Like in Maya when editing a numerical value directly rather than by way of a slider the value remains highlighted after it's edited. Makes for a much faster way of experimenting with different values.

    2. Ability to merge layers. I get that this makes it difficult to remain non destructive, but I would be ok with that if I had the option to merge layers. This reduces memory load as well as clutter.

    3. Ability to bounce texture to project shelf. Rather than needing to export the texture and re-import.

    4. Save Colors/Color Wheel. A color wheel would be awesome, but…

    1 vote

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