Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Add the brush connection function

    Add the brush connection function, draw a long line, and then rotate the view, the brush connection will often use this demand! The brush captures the position of the last stroke and continues to draw.

    1 vote

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  2. Isolated polygons cannot be hidden

    Isolated polygons in FBX files exported by zbrush cannot be hidden, and isolated polygons in OBJ and FBX files exported by 3D Coat cannot be hidden.

    1 vote

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  3. Camera without the Z axis....

    Hold alt + drag from left to right ANYWERE in the viewport and affect ONLY the y rotation of the camera's orbit.
    Dragging from top to bottom ANYWHERE should rotate in the x axis.

    A.K.A. Camera controls that resemble: SUBSTANCE DESIGNER!, Mudbox, Maya, 3DSMax, Unity, like 90% of other 3D programs, etc.,

    I've never wanted to adjust z axis casually, it is immensely frustrating now that I can't avoid it... Just an option to make your app less painful.

    1 vote

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  4. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as JPG. This would allow greater optimization for GLB files used on the web.

    1 vote

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  5. Implement the ability to move the model in all three axis independent of the HDRI.

    Would love to see that implemented. As it is just now it really hampers the Iray [ which is a superb render engine ] Love Painter, just that Iray is "Hamstrung " by the lack of the aforementioned.

    2 votes

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  6. FBX format does not support the function of hiding polygons

    FBX format does not support the function of hiding polygons. Only OBJ format can hide polygons. Please add support for hidden polygons in FBX format.

    1 vote

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  7. Click on an anchor fill layer to go to original/source anchor for quick editing

    Scenario: I make a Fill Layer and use an Anchor to fill it.
    I want to edit the Anchor, but I have lots of layers and have to scroll through my layer stack to find the original Anchor source in order to edit it.

    Possible solution:
    When double clicking an Anchor being used in a Fill Layer (see image 1), the program automatically scroll down in the layers menu and select the layer with the source anchor (see image 2), allowing the user to find a source Anchor more quickly.

    (If double clicking won't work, since single click makes you…

    1 vote

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  8. Render in iray with wireframe as per Marmoset

    It would save a lot of time to be able to save out a render with wireframe for portfolio and technical presentation without having to import it as a mask. If it is on in the viewport it should appear in the render. If it is off in the viewport it should be off in the render.

    4 votes

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  9. Graph preset to be controllable by parameter/function

    Substance Designer: enable to control the selection of a preset with a parameter or function. This way, subgraph presets could be chosen from a top level graph.

    1 vote

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  10. Stencil size and pan lock

    Can we get a stencil size and pan lock,I would like to keep the same size ratio when stamping a logo in stencil mode, sometimes the size can get accidentally adjusted when panning around the object, using mirror to stamp a logo does not work, the logo will come out upside down. This idea can be used in stencil mode, or in paint mode. Thank you

    1 vote

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  11. Preset folders (Designer & Painter)

    When having multiple presets, it would be handy to organize them into folders, both in Designer and accessible from Painter (sbsar).

    1 vote

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  12. Allowing to disable auto docking of UI elements

    The auto docking of UI elements has a pretty wide radius and can be overly aggressive.
    I end up spending a surprisingly large amount of time undocking UI elements or carefully placing them so they won´t dock. It is slowing me down quite a bit and makes the tool less enjoyable as the UI gets in the way frequently.

    This definitely is a matter of personal taste but having the option to disable docking or have a docking behavior that is closer to Photoshop would be of great benefit for many users.

    1 vote

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  13. There's a difference between a 2D view and a 3D view

    Well, in my comparison, there is one difference between 2D and 3D views.The 2D view has weak light and shadow effects.This affects the export of the current version of the 2D view, so I can't get a perfect 2D light and shadow map.Hope it can be improved, thank you!
    Image contrast is the effect of a 2D map in a dark environment compared to a 3D view in Substance Painter

    1 vote

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  14. Lock uv scale transformation in non square format

    Sometimes it's useful to lock uv scale transformation in non square format, for example: 2 in U, 4 in V, if i lock after that it reset to U scale value so 2 in U and 2 in V, so boring... Thanks

    1 vote

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  15. Save fur tool settings as preset

    Can you add abilities for saving fur tool settings?

    With respect and love for Substance Painter :)
    Thank you to team!

    1 vote

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  16. Different Display Mode between 3d/2d viewport

    Hi,
    could be great if we could set a different display mode for 3d and 2d viewport, for example: paint in Mask mode in 2D viewport and be in Material Mode in 3D viewport for see the final result at the same time, actually it's linked.
    Thanks.

    1 vote

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  17. Possibility to hide cursor

    I think it would be very convenient to have a shortcut to hide cursor when needed as in Photoshop with CAPS LOCK activated or something else.

    1 vote

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  18. RLM Based Floating License Server Licenses

    Make your software less difficult to manage in a VFX environement and add an option to buy/rent RLM based Floating Licences.

    The login system is tedious to manage in a studio environment and eats up sysadmin/pipeline time when it should just not be a thing to worry about at all.

    Your competition has them...

    1 vote

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  19. Painter 2021 Geometry Mask (Focus on Not Hidden (F Key))

    Currently substance painter 2021 release has added a new feature to be able to hide parts of a mesh and work with occluded parts, enabling texturing to be much easier, but currently the F key (Frame object) does not update alongside the visible geometry, meaning if you hide everything except a small part and frame, the objects focus will be the entire meshes bounds rather than the only visible part.

    I suggest the ability to focus on visible mesh geometry as well as texture sets rather than full mesh bounds.

    2 votes

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  20. 2D Texture bend

    when using auto UV Unwrap, i would have to go along with substance painter UV maps, sometimes textures don't fit, for example like a zipper texture.

    1 vote

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