Substance 3D Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Use Photoshop style color picker!

    One of the few serious peeves I have with Painter that has NOT changed over the years is the useless color picker. You are part of Adobe now, get the photoshop color picker in there already! It would be nice to be able to put in colors by their web id or to be able to copy and paste a color value from photoshop rather than trying to get exactly the color you want with the dropper. This feature needs improvement, please!!!!

    9 votes

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  2. Dragging a texture into Layer panel would automatically create a Fill Layer

    Dragging a texture into Layer panel would automatically create a Fill Layer with said texture.

    3 votes

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  3. Different random seeds for material tiling

    I don't know if this is doable, but I would like to have the ability to assign different random seeds when tiling a material. Currently, when tiled many materials began to show a clear pattern. When painting a large area, such as a grass field, it would be nice to be able to tell Substance Painter to assign a different random seed to each tile to break up the pattern.

    2 votes

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  4. numeric input and Wacom

    The way you handle the numeric input is very annoying. If I click into a numeric input field it will loose focus when I move my fingers( and the pen) to type in the numbers. Please change this behaviour- it's driving me nuts.

    1 vote

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  5. bent normal baking in painter

    For instance as an export map under output templates.

    5 votes

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  6. decal mirroring. symmetrical planar projections

    The issue ....
    Placing decals on vehicles is a pain because we have to do it twice. If i place a decal on a wing I want it automatically placed on the opposite wing as well. While i can projection paint with symmetry, I can't use the decal tool with symmetry

    The solution
    Add the option for symmetrical planar projections. With this feature any planar projection is automatically duplicated and mirrored across the centerline . included should be an option to flip the UVs on the symmetrical projection to fix mirrored text.

    5 votes

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  7. Plugin to Export layers to GIMP like the the photoshop one

    Simply put, it would be nice to have the option to export out to GIMP instead of photoshop.

    Not every has photoshop, and GIMP is free.

    2 votes

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  8. thumbnail in udims ..what is this icon thing ..its confusing

    can you please bring back thumbnail in udims ..what is this icon thing ..its confusing.This has to be the stupidest update

    1 vote

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  9. Combine PNG's when exporting final textures

    I noticed that the workflow is much smoother when I segment parts of the model in advance to be their own unique layers.

    Yet, I have no feature to combine the resulted PNG, because each area of the mesh itself still belongs to the same UV map.

    I want an option that'll allow me to combine PNG'S, when they combine in this manner:
    On each resulting image, the area external to the seen parts on the model are considered as "0", blank
    And the areas seen on the model are considered as "1", filled with information.
    When combining the PNG'S…

    6 votes

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  10. Save UI settings

    This is one of the things I dont get in SP, the Ui (Window sizes) resets everytime I start a new project, we need either a preset or some sort of a system to keep the UI elements positions after restart of SP.

    4 votes

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  11. Set UDIM setting per material

    Currently with one project the user has to decide if using UDIM for the whole project or not at all. The proposal would be that the decision for using UDIM is set per material (or better: default to all materials, but allow for deselecting single materials).

    Use case: I've got a Low-Poly tank where I need UDIM to work on the tank itself, but the tracks have a separate material and UVs that span across multiple UV spaces (because the texture set in 1001 is then repeated over the whole mesh without me needing to cut up the track mesh.…

    1 vote

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  12. Save the Shelf thumbnail size UI settings (Small, Medium, Large)

    Can we save the preference for shelf thumb size (top right of the shelf UI)

    I have a lot of materials and a high resolution monitor. I cant differentiate between my materials/brushes etc without changing the thumbnail setting to "Large."
    I have to do this every time I open Painter as it's not saved.
    hanks!

    1 vote

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  13. Hide selected object or Tile using a shortcut

    It would be nice to have a way to set a shortcut to hide and show a selected object or UVTile.

    1 vote

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  14. Visualize Bake Settings with Rays pointing in and out of Surface

    It would be nice to visualize the settings in real time by producing rays that extrude from each vertex (or a portion of them when dealing with large vertex count, or even just a few you can personally select on the surface) along the surface of the object. It would also make the settings and normalization parameters easy to get an intuitive feel for if they were projected out of the surface using simple lines to display min max distance (etc...). Yes, some of these values are incredibly low and probably beyond what can be consistently rendered with floating point…

    3 votes

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  15. Cylindrical Projection

    Add a cylindrical projection that works like tri-planar to the Fill option.

    4 votes

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  16. Fine-tune slider increments

    Currently, we have shift+ moving the slider gives us control to 0.1 on the slider. Can we get Ctrl+Shift to get even finer control to 0.001

    I find when placing repeated textures that need to be super exact location-wise, this gets a bit tedious.

    2 votes

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  17. Access to output settings for GLTF export

    Its an amazing feature to be able to export to GLTF and for the .GLB file to be generated.. but it is endlessy frustrating that the texture output settings can not be accessed.. It seems like it would be easy and within the philosophy of the software, to let us pick which maps and set the resolution and file type for what gets packed into the .GLB file..

    1 vote

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  18. Default starting layer

    Most users that I know delete the basic layer on their objects and then start with a fill layer.

    Can we make a fill layer as the default starting layer or a fill layer with a paint effect already applied?

    Maybe have a option in the preferences to start with either a Paint or a Fill layer as the default starting layer as a option

    4 votes

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  19. Splash screen disable feature.

    It is a bit annoying to not be able to skip the splash screen on SP loading. It is a pretty picture, but it prevents usage of computer in the meantime, while SP loads. It is especially annoying when you are working in a hurry.

    7 votes

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  20. Autosave fails when hard drive fills up

    If your hard drive fills up, autosave will get stuck causing all work to be lost. It should be aware when the hard drive where autosaves are located is too full and not attempt to autosave if there is not enough space, and warn the user that there is not enough space to save the autosave file.

    Or be able to cancel an autosave that is in progress.

    Also, a setting to limit the number of autosaves for a project.

    Also, something to not autosave when nothing has changed in the project.

    I can't believe this happens! The feature that…

    5 votes

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