Add glTF material support to "Substance in Modo"
Modo introduced its glTF material shader this year and I’m looking forward to a "Substance in Modo" integration with glTF material support!
Currently this is a missing link in the glTF workflow.
It could be implemented similar to the existing Substance support for Modo’s Unity, Unreal and default material shader.
Modo’s glTF materials however require a single image clip with channel-packed maps for Occlusion, Roughness, Metalness (ORM workflow).
In the course of the ORM workflow, it’d also be nice if the "swizzling" option is set to active and to the corresponding RGB channel in the glTF Material when creating an Output layer with the plugin. But that’s just a detail.