Substance Integrations

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  1. Fix Redshift IPR Implementation in 3ds Max

    It would be fantastic if we could use substance files in Redshift IPR mode. Sadly this has never worked, and would change my world if it did.

    I believe there has been discussions in the past about fixing the issue. See the Redshift forum entry here:

    https://www.redshift3d.com/forums/viewthread/26393/

    Thank you

    1 vote

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  2. Ability to IMPORT assets with their Materials from other applications

    A great advantage would be, if Substance could IMPORT ALREADY EXISTING MATERIALS (shaders) from other applications (Maya, Max, Blender, Unreal...) in order to work on them and to refine them.
    Right now everything has to be created from scratch or maps have to be imported manually.
    Quite often a textured scene is already existing and the user only wants to add grunge maps or test new materials on top.
    A kind of EXCHANGE PIPELINE to different render engines for asset reworking / refining.

    1 vote

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  3. Allow Perforce credentials to be entered so files and exported textures can be checked out from within Substance software.

    If I want to export a texture or save a workfile that's on Perforce I first have to find it in the P4V client and check them out. This is slow and would be much nicer if I could do it directly from Painter/Designer. When wxporting textures the user should get a popup dialog, like in Unreal, saying these files need to be checked out before continuing.

    Would also be great with a "Save and submit" feature from the File menu which commits both the painter file, or designer network, as well as exported textures.

    1 vote

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  4. Re-do UV's from UE4

    Make it possible to re-do the UV's in SP when importing an object from UE4.

    2 votes

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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  5. Substance plugin 3ds max 2019

    Version of the plugin available to download supports only max 2020, can you provide plugin for max 2019?

    1 vote

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  6. support for mdl 1.4

    currently substance painter is using mdl 1.3 which don't have some bsdfs like fresnel_fractor.

    1 vote

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  7. Substance Plugin for FStorm

    Please add FStorm support for Substance Plugin.

    https://youtu.be/OIQ6c-THEX0

    Thank you.

    Best regards,
    Andrew.

    1 vote

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  8. (Unity) Enable changing inputs and generating textures at runtime

    The Unity Substance plugin doesn't have the ability to supply a custom input at runtime or generate textures during runtime. This could be an extremely powerful feature for custom content per user, we sincerely hope to see this change in the future.

    6 votes

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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  9. Clarisse integration

    Clarisse is a major lookDev, layout and rendering tool popular among both studios and freelancers. It’s surprising Allegorithmic/Adobe still hasn’t made a Substance plug-in for this application.

    1 vote

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  10. Please bring the same beautiful update to Cinema 4D that you just brought to Maya

    I'm hoping that the features found in this post ( https://www.substance3d.com/blog/substance-maya-rendering-future ) will make their way into Cinema 4D as well. Thanks!

    1 vote

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  11. Open substance source window rebind shortcut in Unity editor.

    Currently there is no way to configure the shortcut that opens substance source. This means that it keeps popping up when I'm testing my game in the editor. (Shift-Alt-S)

    1 vote

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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  12. A 3D tool that is the exact copy of Painter but for creating 3D assets creation (A new 3D editor)

    This new software is like Painter but instead of materials, has shaped. Instead of colour textures has displacement deformation for modelling. You can sculpt using mask and layers. In the layer panel, there can be the boolean combination as well as the actual ones like multiplication, subtraction, etc... Making 3d modelling procedurally, in the same way, is Painter. Similar to painting in 3D using a brush (Zbrush) but each element contains ready-made UV in it. An effect like in Painter can sculpt. And it can contain curved displacement content that came out from Substance Designer that amplifies their shape. That…

    1 vote

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  13. Non-destructive slider-usage preview for SP and SD

    At the moment the value is changed irreversibly as soon as you move a slider in the menus/windows of your software. What I would like is to have the possibility to reset the slider value with the RMB to the previous value whens LMB is still pressed. Okay, with CTRL-Z you can also reset the value, but this will reset the value to the last stored value, which is fine for me, but values in between will be ignored. Anyway, this function also exists in other 3D software and I would be happy if you would offer this function as…

    1 vote

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  14. Substance Plugin support for Unity WebGL

    Supporting Substance Designer plugin for WebGL builds from Unity will improve interoperability of multi-platform apps while simultaneously improving performance. This support would go a long way for extending Substance Designer to other markets and industries currently untapped.

    2 votes

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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  15. Palette gear, Loupedeck and similar hardware physical imputs

    Whether it is for substance Designer, Painter or Alchemist there are so many dials to tweaks within the software to justify the use of these physical buttons enabling us to work both faster along with more precision.

    I would see the use of it absolutely everywhere. Either withing some node settings or even attaching them to some exposed parameters that would be a perfect fit.

    It has already been compatible to a lot of Adobe products and that would make our work much more comfortable than the current limited peripherals that we have today.

    2 votes

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  16. ACES colorSpace Exr Export format

    Can you integrate a option to export EXR directly in ACES colorSpace format?

    3 votes

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    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
  17. Groups UX

    The way groups and group item is displayed in a substance's instance is bad. The group title label is smaller font than the group items and the indentation is also bad, the group items should be more indented than the group title. It can get confusing when you have a lot of groups and group items.

    See attachement for explanation.

    2 votes

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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  18. SBSAR thumbnail for windows!

    I'd love to have a mini thumbnail on my .sbsar files, so I can use the explorer as a material library, instead of them showing the default substance-player icon.

    7 votes

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  19. Texture streaming for textures generated by substance inside UE4

    That's it.
    Integrate the textures generated by each substance factory into UE4's texture streaming system.

    2 votes

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  20. Vray

    A button in the maya substance plug-in that builds and then updates a vray shading material network with the associated maps from the .sbsar file and give the user the ability to direct the paths of those associated maps to a network location so that network connected render nodes can access them.

    2 votes

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    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
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