"Bake to new Material" in Modo’s Substance integration
Allegorithmic’s Modo integration provides the useful "Bake to Disk" function, that allows saving baked image files of each effect layer to disk.
I’d like to have a feature "Bake to new Material" that essentially bakes the images clips to disk in the first step and secondly bakes a new autonomous material in Modo:
- The effect layers of the new material should be linked with the baked image clips
- The material should inherit the properties of the original material
- It becomes an independent Modo material without pointing to the substance integration
This feature should be available for all material types in Modo (default, Unity, Unreal, glTF).
Currently you have to this manually which is very time consuming.
This feature would open new possibilities for the workflow and make it easier to export textured meshes.
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Thanks for posting this feedback to the plugin.