Substance Integrations
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Lightwave integration
Full Substance Painter in Lightwave integration.
3 votes -
World Machine Substance Integration
It would be interesting if Substance became integrated with World Machine to add greater PBR world surface texturing capabilities.
4 votes -
Procedural Material support for Universal Apps for Windows
Procedural materials are currently not support by Substance Designer in any Windows Store Apps. This includes their mobile platforms, ARM architectures and the new Universal app builds which will be pervasive in Windows 10, Xbox One, HaloLens, tablets and et al.
It would be really great to provide this capability and bring true procedural materials to these platforms from Substance Designer, (which it does so well) versus static baked textures.
4 votes -
I would love to see Substance integrations for AnimeStudio Pro (2D cartooning) and Poser
Recently I've been using AnimeStudio Pro for creating 2D sprite animations for Unreal Engine 4 and Unity.
I feel it's a great package for creating 2D artwork, especially for animated characters (using bones and dynamics) etc.
The vector art ASP creates is gorgeous; squishy vectors with bitmap and gradient shading for the fills.
In addition to the bitmap and gradient fills for the vector shapes, it would be cool if I could use a Substances for the fills, which would bring to ASP all that Substances provide - beautiful texturing PLUS animation of any exposed tweaks etc.
Likewise, seeing recent…
2 votes
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