Substance 3D Sampler

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Thanks

  1. Duplicate Layer

    Duplicate Layers on Layer stack panel.

    1 vote

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  2. Ideas for Linking Adobe Substance 3D Assets with Sampler

    I have thousands of Substance materials that are available in Adobe Creative Cloud Desktop under "Stock & Marketplace" > "3D." I would like to have these materials automatically import (all at once) into Substance 3D Sampler. It would be great to have a feature in Sampler/Creative Cloud that makes this possible with a click or two.

    In the current absence of a good way to connect to my entire library of materials, I'm trying to link to my local Substance Source folder which contains numerous subfolders, each with lots of materials. In the past, with Alchemist, I've been able to…

    1 vote

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  3. introduced warp projection function in 2d uv view

    Hello, I am a 3d painter and I have always been very grateful to substance.

    Substance 3d painter7.3 has introduced a warp projection . Can this function be realized in 2d uv view

    thank a lot

    1 vote

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  4. IMPROVE the eye icon to show/hide layers

    As the dark mode interface not allow to understand the barred eye mean selected or unselected, please make the eye barred for deselected and no barred for visible layer.
    Otherwise let to change the color of interface from darkmode to lightmode to see the grey color show the selected feature.
    I apologize for my bad english.
    Thanks.

    1 vote

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  5. Apple Metal Compatibility

    Such a fantastic application but even on a powerful iMac Pro, this app feels restricted as the sliders jerk and the fans go into overdrive, if it was metal compatible, it would be such a smooth experience.

    3 votes

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  6. Stochastic Texture Tiling or random texture tiling (improved the tiling layers)

    Options

    Tile Rotation
    Tile Reflection
    Color variation to each tile (controlled)
    (the make it tile advanced options)
    (the tile options)

    PRB textures are great but the size sometimes does not help specially for large surface objects, where the result is not acceptable because of the tailing pattern.

    The tiling and Make advanced tiling should be one full layers that groups all tiling options, the software already uses a lot of different tiling parameters for other purposes, that im sure can be used and refine to achieve a better tiling process to generate bigger textures for large surfaces this will be…

    2 votes

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  7. Export MDL for NVIDIA Omniverse Create material

    Currently, Substance Alchemist exports materials in .sbs, .sbsar, EXR, JPEG, PNG, TARGA, and TIFF.
    I have materials in Substance Alchemist that I made with the AI powered feature, and I would like to use them in Nvidia Omniverse Create. However, Omniverse Create uses materials in the MDL format.

    Would it be possible to add an export function in Substance Alchemist to export in MDL format?

    Thanks!

    1 vote

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  8. Non Square textures

    Really need to be able to import non square textures such as 2048x1024.

    5 votes

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  9. DPI Metric information on cropped maps for outputted textures

    Hello, my name is Rob. I am working with Alchemist and I had an important question and request from a client. Is there anyway I can get the DPI metric of the maps that are created/outputted? I am cropping swatches/Fabric textiles and creating tileable textures but I'm trying to understand the percentage or scale cropped and I'd be using that to determine the real life scale.

    Thank you,

    Rob Castillo

    1 vote

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  10. Expose parameters on export from Alchemist

    I've found out that there are some default materials in the Alchemist library with some parameters I'd like to expose on export for Substance painter.
    I'd also like to add my own parameters to expose.

    23 votes

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  11. Clone Patch - add scale and rotate handles

    I like the new option to grab and move the Clone Patch source location, however if you could add handles in addition to this that enabled users to rotate and scale the patch area it would be very powerful.

    2 votes

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  12. Support for 8K on export

    Right now we only have option for exporting to max 4K res, possibly due to performance limitations. If that's the case, you can limit to 4k max in viewport, but still have ability to export to 8K max.

    36 votes

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    backlog: depends on another task  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →

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  13. make all filters full precision

    i'm running into some banding issues feeding 32 bit float inputs with VERY low height intensities into the brick pattern filter. Without the brick filter, there's no banding in the output normal or height, but there is banding once it's turned on, despite the height intensity not changing. It looks like it's not full precision

    5 votes

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  14. Ability to change the name of a library.

    I'd like to be able to change the name of a library after it's been created.

    24 votes

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  15. Rename and Duplicate Materials

    Let's say that I created a wonderfull material with very specific settings.
    Can I duplicate it in my collection then work on a variation ?
    A renaming possibilty would also be helpfull.
    tx

    16 votes

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  16. 16 votes

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  17. Allow sorting or filtering of Materials within Folders

    Currently Materials are displayed chronologically when viewed in Folders. It would be good to default to alphabetical or allow the user to choose sorting style or filter by tags etc

    21 votes

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  18. Include per layer UV tiling and offset controls - similar to Painter

    It would be nice to have per layer tiling, offset and rotation controls - just like Painter does. Both safe and non as I'm having to include these in my sbs materials for now and it's something I can imagine most people need to do! Thanks!

    14 votes

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  19. Ability to change Alchemist save path

    As a Substance Source download path can be changed, It will be great to have the same option for Alchemist files. One reason can be cloud synced folder between two (or more) workstations, so on every workstation I'm able to open and tweak my Alchemist projects.

    11 votes

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  20. change the outdated color picker

    its seems Substance Alchemist uses the built-in windows color picker and its really bad and outdated maybe make something like the one in photoshop

    9 votes

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Substance 3D Sampler

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