Substance 3D Sampler

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Thanks

  1. change the outdated color picker

    its seems Substance Alchemist uses the built-in windows color picker and its really bad and outdated maybe make something like the one in photoshop

    9 votes

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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Allow copying and pasting of individual layers from one material to another

    Allow copying and pasting of individual (or groups of) layers from one material to another

    9 votes

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    backlog: depends on another task  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. AI Res Learning

    it would be great if we can get AI to up rez images that have low imported resolutions into the B2M. Having 1k textures up rez'd to true 4k image quality and not just scaled up to 4k would be incredible

    something like this... https://letsenhance.io/

    8 votes

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    backlog: depends on another task  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add an HSL Color Adjustment Layer/Filter

    Add a layer or filter that allows for targeting of existing colors in a material, then provides the ability to adjust the hue, saturation, and/or lightness of the targeted color. Functionality like this already exists in both Adobe Lightroom's Develop module and in Adobe Camera Raw. Thanks!

    1 vote

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  5. Allow renaming of materials

    Add a contextual menu that provides an option to rename an existing material.

    6 votes

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  6. 1 vote

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  7. Expose $time variable in Alchemist

    Allow access to animation parameters for those Substances created with a $time variable the way one can with Substance Player. In this way we can export animated materials using the better, more updated features of Alchemist.

    Additionally, maybe even incorporate that feature from Designer allowing us to create animated materials directly within Alchemist?

    1 vote

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  8. More space between scroll bar and delete button in library

    UI request: can we get a bit more space between the delete button and the scroll bar? Or if there is a way for me to tweak the layout, I'd love to know. Thanks!

    7 votes

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  9. 5 votes

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  10. Allow Clipping of a Layer/Filter into Only the Layer Directly Below the Active Layer

    It would be great if it was possible to clip a layer/filter into the layer directly below so that only the layer below is affected. This would be similar to using a Clipping Mask in Photoshop.

    1 vote

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  11. Allow seamless integration with Cinema 4D/Redshift

    I'd love to see a feature where maps could be exported from Alchemist, a Redshift for C4D material would automatically be created, and the exported maps would automatically be plugged into the correct nodes/inputs in Redshift's Shader Graph. A feature like this would save me soooooo much time!

    1 vote

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  12. 1 vote

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  13. 1 vote

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  14. Randomize seeds on all material presets in library

    I'd like the ability to globally randomize the seeds on all material presets in my library.

    6 votes

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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Chose the colorspace when exporting

    Be able to chose the colorspace when exporting,
    actually a Gamma 2.2 are used when exporting color.

    1 vote

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  16. Height

    I've noticed that sometimes the auto height feature gets the heights incorrect. Could you perhaps give a way to shape the height better?

    For example, for this material the small area circled was supposed to be a puddle and thus, the lowest point of the material. However, because I don't have the control to do so, no matter what edits I made, this area would always push up.

    The down pointing arrows are just to show rough depth/

    3 votes

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  17. png transparent color

    When importing a png and using a B2M layer, transparent color is set to black. Could you add an option to define this color (ex: mid-grey) so that it has a lower impact on height and normals.
    tx.

    1 vote

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  18. 3 votes

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  19. Expand color variation to random assignments of extracted colors

    I would LOVE to see a generate x random number of variations button that would pull random colors from your extracted colors and assign them to ALL color inputs randomly.

    4 votes

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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add Snapshots

    Add a snapshot feature like the one in Photoshop, so it's possible to easily compare various looks/states.

    3 votes

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Substance 3D Sampler

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