Substance 3D Stager
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Support for Apple Silicon M1 hardware for Substance 3D Stager
Stager should run on the latest Apple mac hardware.
16 votesHello everyone! I’m very happy to say we have not only gotten M1 Rosetta emulation working for Stager but were also able to quickly get it working on Dimension as well.
For anyone who is interested in early access to help us test this version of Dimension or Stager, please use this invitation link to down the build from our prerelease program:
If you have any issues using the builds, please leave a comment on the prerelease program forums so we can track the issues!
If all goes well we will roll this out officially in September as new Dimension & Stager releases.
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Without LUT support, Stager is pretty useless!
Stager really needs to support LUTs and the LOG tonemapper like in Substance Painter. I want the look to be closer to what I see in Painter, but since we use LUTs that is near impossible. Please support LUTs in the same manner as they are supported in Painter. PLEASE!
2 votes -
Deformation tools are required in order to modify stock objects.
Deformations are an essential tool in modern animation and scene-setting because even a simple tweak to a model can make the difference between whether or not it has stage presence or not.
From simple envelopes and meshes to more detailed hierarchal chains, 'def' tools are a basic requirement.1 vote -
We must be able to take a 'stock' object - a fly - and articulate it's wings, legs, abdomen etc.
While Stager seems to be bound to serve the needs of 'static still-life' art making, it is nonetheless crucial that it provide animation-like control over a models constituent parts - the wings must articulate. The entire object needs to be constructed with correct rotation axies so that the model isn't just a grouped collection of parts but a hirerarchal system.
Rarely is a detailed model in anything but an ordinary 'pose.' And, rarely is this pose particularly expressive. Without this capability, it will be difficult to wring expression from our $20 models.
Ask an animator.1 vote -
Some sort of discount for having both plans
I mean after having personal feelings and then reading the comments of other users, being a ux designer as well as freelancer during a pandemic I can honestly say paying $30 for the cloud and another $40 for this is incredibly steep and also undesirable, when they’re free programs that like unreal engine, free (exceptional quality) quixel assets and blender or finding a combination of cheaper workarounds with lesser known options. Part of being a small business I have to evaluate my priorities and paying almost $100+ a month just for one brand of software isn’t the most attractive or…
9 votes -
Save custom render settings
It would be great if I could save a custom render preset that overrides the camera size default, CPU threads and number of samples instead of having to manually type all those options every time I want to make a render.
Thank you.
11 votesThis should be relatively easy to add custom render setting presets! However camera size is not currently attached to the render settings since you can do multiple resolutions at the same time with different cameras. We will evaluate!
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Preview SBSAR Materials in Library
Currently there is no way to preview SBSAR materials in the library. Would be nice to be able to build a custom library of materials and not second guess grey balls.
5 votes -
1 vote
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Bake lighting and ray tracing in stager
I’m hoping this is a feature that will be implemented sooner than later, but having the ability to bake lighting and ray traced textures on exported models within stager would be a game changer. Thanks Adobe
3 votes -
add the ability to mirror objects
add the ability to mirror objects
2 votes -
Video Rendering
Video Rendering
1 vote -
Render every layer as a psd / png file or batch .ssg files
Hi, I have different bottles in one file, the only difference is their label.
All lights, cameras, and other stuff are the same.Now I have to press render for the bottle "Label A" then click on the eye symbol to deactivate the layer, then click on the eye for the bottle with "Label B", press render, and so on...
In PS you can select your layers and right-click "quick export as png", it saves every layer as a png file with the layer name.
Watching render ~50 bottles in 5 languages with a lot of clicks :(
Did I…7 votesSome automation for actions like this would be very useful! Thank you for the suggestion!
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Wireframe Camera
It would be very interesting to have an option in the camera to leave only the wires on display, either with the function fully visible and hidden. Similar to other 3d programs. It helps a lot when you have a lot of assets or technical stuff. Thanks.
4 votes -
Non perspective (camera) view
Sometimes it's very handy (for example when placing objects) to have non perspective (camera) 2D views. Front, back left, right, top and bottom view can give a perfect view of the situation. Also for product and architectural images it can be very nice to render them in a non perspective view.
5 votes -
Support Windows Server installation to allow Cloud Workstation on AWS Nimble
Hi Guys
With lockdowns and working from home becoming the normal, studios and artists are moving their workstations to the cloud and connect from any low key laptop or computer. I routinley work like this, especially that as an indie artist it wouldn't make sense to invest in tens of thousands to purchase several RTX cards machine and instead I utilise the cloud to pay for what I use only when I am using it. The options on the cloud are much better of course.
To that extent I use AWS Accelerted Computing instances, these are Xeon workstations with 1,…
4 votesThank you for the suggestion! I’m checking in on this with the team.
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Animated camera movement/Objects.
Im not looking to create a movie but it would most definitely be a welcomed feature to bring more life to pieces. simple camera movement along a rail or animated zoom, even animated bobbing and resizing of objects
6 votesWe see animation as an important part of the vision! No timing or announcements yet, but we have thoughts!
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Auto-activate collision
Hey there. Not using Stager daily, I stumbled upon an easy thing I hadn't noticed, and thought hints or clarification could help.
I saw collisions videos (jeanette's terrazzo chocolate), so I tried something quick.
I took items, pressed "collision", moved them around… nothing happened.
I lifted all, lifted down, added collision to the ground… still nothing.
THEN, I watched again a video and discovered that the collision toggle, HIDDEN under the selection icon, had to be toggled ON manually, OR press the C key.
I know collision is heavy computing and you don't want it mistakenly on with shouting fans…
2 votes -
Turntable Rendering
It would be absolutely amazing if a turntable render feature could be added. Where you could select either 9 / 18 / 36 / 72 Frames and have the camera auto rotate around a center point of the object and render out each view.
This is very useful for interactive web development, for clients to view products in a viewport from various angles.
4 votes -
Add post-processing rendering settings as in Painter or Designer
Add post-processing rendering settings as in Painter or Designer
1 vote -
Text - Match Character and Paragraph parameters available in Photoshop, Illustrator, and InDesign
It would be great to have an exact match for Character and Paragraph parameters, including using option/alt right/left arrow to adjust kerning.
1 vote
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