Substance 3D Stager

  1. Reduce extreme file bloat

    I have a Stager scene with one FBX model (800Kb) and a few textures. No custom environments, just one camera, nothing special. The file size of the Stager scene is 552Mb.

    What the heck is getting stuffed into that file?

    1 vote

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  2. Counter-intuitive but necessary...

    We must have the choice of exploding a group of objects that are, by default, cast into the virtual Group by Instancing. Decoratively, iif you change one you change all of the instances. This practice can greatly reduce the Geometry load of a scene. Useful in recreating the Acropolis's many columns.
    But...
    If for some artistic reason you need to change the Shader on an individual column, you must first, remove this geometry from the hierarchical instance or Group.
    The ideal, is to be able to fetch one single item from an Instance, and make it the top node of…

    1 vote

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  3. Counter-intuitive but necessary...

    We must have the choice of exploding a group of objects that are, by default, cast into the virtual Group by Instancing. Decoratively, iif you change one you change all of the instances. This practice can greatly reduce the Geometry load of a scene. Useful in recreating the Acropolis's many columns.
    But...
    If for some artistic reason you need to change the Shader on an individual column, you must first, remove this geometry from the hierarchical instance or Group.
    The ideal, is to be able to fetch one single item from an Instance, and make it the top node of…

    1 vote

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  4. Add more transform control over decals

    When a non parallel surface exists like Conical distribution decals needs to be adjusted to that deformation.

    Of course this can be done with the right UV maping, or deforming by eye in PS. But if just could drop a decal and being able of deforming right there would be very usefull. Thanks =)

    1 vote

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  5. Batch rendering - Multiple files

    We should have batch rendering feature for different files a well, so that it can be possible render different multiple scenes in automated batch mode without any user intervention

    2 votes

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  6. distributed bucket rendering / Network Rendering

    Even though its a good software for product rendering, for fast paced projects it will be really good to have some network rendering support of minimum 5 Computers to speed up the process

    0 votes

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  7. Deformation tools are required in order to modify stock objects.

    Deformations are an essential tool in modern animation and scene-setting because even a simple tweak to a model can make the difference between whether or not it has stage presence or not.
    From simple envelopes and meshes to more detailed hierarchal chains, 'def' tools are a basic requirement.

    1 vote

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  8. We must be able to take a 'stock' object - a fly - and articulate it's wings, legs, abdomen etc.

    While Stager seems to be bound to serve the needs of 'static still-life' art making, it is nonetheless crucial that it provide animation-like control over a models constituent parts - the wings must articulate. The entire object needs to be constructed with correct rotation axies so that the model isn't just a grouped collection of parts but a hirerarchal system.
    Rarely is a detailed model in anything but an ordinary 'pose.' And, rarely is this pose particularly expressive. Without this capability, it will be difficult to wring expression from our $20 models.
    Ask an animator.

    1 vote

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  9. Without LUT support, Stager is pretty useless!

    Stager really needs to support LUTs and the LOG tonemapper like in Substance Painter. I want the look to be closer to what I see in Painter, but since we use LUTs that is near impossible. Please support LUTs in the same manner as they are supported in Painter. PLEASE!

    2 votes

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  10. 1 vote

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  11. Video Rendering

    Video Rendering

    1 vote

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  12. Add post-processing rendering settings as in Painter or Designer

    Add post-processing rendering settings as in Painter or Designer

    2 votes

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  13. add the ability to mirror objects

    add the ability to mirror objects

    2 votes

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  14. Text - Match Character and Paragraph parameters available in Photoshop, Illustrator, and InDesign

    It would be great to have an exact match for Character and Paragraph parameters, including using option/alt right/left arrow to adjust kerning.

    1 vote

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  15. Auto-activate collision

    Hey there. Not using Stager daily, I stumbled upon an easy thing I hadn't noticed, and thought hints or clarification could help.

    I saw collisions videos (jeanette's terrazzo chocolate), so I tried something quick.

    I took items, pressed "collision", moved them around… nothing happened.

    I lifted all, lifted down, added collision to the ground… still nothing.

    THEN, I watched again a video and discovered that the collision toggle, HIDDEN under the selection icon, had to be toggled ON manually, OR press the C key.

    I know collision is heavy computing and you don't want it mistakenly on with shouting fans…

    2 votes

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  16. SDK and Plugin Development for Stager

    to increase internal functionalities of this beautiful software ♥

    1 vote

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  17. Boolean Functions?

    Why don't Boolean functions exist to create more complex 3D shapes and subtract 3D shapes from each other or combine them? I don't want to have to create a hole in a square in photoshop to come back to Stager just to continue modelling.

    1 vote

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  18. Bake lighting and ray tracing in stager

    I’m hoping this is a feature that will be implemented sooner than later, but having the ability to bake lighting and ray traced textures on exported models within stager would be a game changer. Thanks Adobe

    3 votes

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  19. Isometric and Parallel Projection camera views

    Isometric and Parallel Projection (no perspective distortions) camera views are a must-have!

    2 votes

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  20. Save Object Visibility and Position in New Camera

    It would be great if you could setup a "scene" for each camera added.
    For instance if you were able to have 10 objects but in the first camera you only show 5 objects and the other 5 are hidden; and vise versa for the second camera; also in the second camera; if you change the position of the objects this should be captures.

    This will allow you to que render multiple scenes and objects all at once freeing up time. Having to be available to start each render is a bit of a pain when one has multiple projects…

    2 votes

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