Substance 3D Stager
-
Batch rendering - Multiple files
We should have batch rendering feature for different files a well, so that it can be possible render different multiple scenes in automated batch mode without any user intervention
2 votes -
Render every layer as a psd / png file or batch .ssg files
Hi, I have different bottles in one file, the only difference is their label.
All lights, cameras, and other stuff are the same.Now I have to press render for the bottle "Label A" then click on the eye symbol to deactivate the layer, then click on the eye for the bottle with "Label B", press render, and so on...
In PS you can select your layers and right-click "quick export as png", it saves every layer as a png file with the layer name.
Watching render ~50 bottles in 5 languages with a lot of clicks :(
Did I…12 votesSome automation for actions like this would be very useful! Thank you for the suggestion!
-
Save custom render settings
It would be great if I could save a custom render preset that overrides the camera size default, CPU threads and number of samples instead of having to manually type all those options every time I want to make a render.
Thank you.
11 votesThis should be relatively easy to add custom render setting presets! However camera size is not currently attached to the render settings since you can do multiple resolutions at the same time with different cameras. We will evaluate!
-
1 vote
-
Add post-processing rendering settings as in Painter or Designer
Add post-processing rendering settings as in Painter or Designer
2 votes -
Turntable Rendering
It would be absolutely amazing if a turntable render feature could be added. Where you could select either 9 / 18 / 36 / 72 Frames and have the camera auto rotate around a center point of the object and render out each view.
This is very useful for interactive web development, for clients to view products in a viewport from various angles.
4 votes -
Issue with rendering on MAcPro 2019
On MacPro 2019 with big On Macos on several renderings where there is the base material glass the final rendering at any level of detail always gives an incomplete result as you can see in the screenshot. In the example there are several elements with matter so do I use too much or is it the renderer?
1 vote -
Vertex Color
Vertex color
Vertex color is a RGBA value that can be applied to any vertex on a mesh. Traditionally, this is used to add diffuse or emissive color to geometry, but with the advent of more powerful game engines and more complex shaders, vertex color can be used to do amazing things!1 vote -
distributed bucket rendering / Network Rendering
Even though its a good software for product rendering, for fast paced projects it will be really good to have some network rendering support of minimum 5 Computers to speed up the process
0 votes
- Don't see your idea?