Substance 3D Stager

  1. UV editing tools

    When you import a file from a CAD file, there are not necessarily UV's or those come from the parameterization of the nurbs.

    in a number of cases these UV's will not be suitable.
    The built-in auto-generation tool can help then but again there are cases where the job won't be perfect.

    exporting these UVs for rework in Photoshop is useful, but we would have thought that some additional tools could be integrated into Stager. At least to "sew" some "islands" in order to better master the continuity of the mapping. The goal is to be able to manage a…

    5 votes

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  2. 4 votes

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  3. Isometric and Parallel Projection camera views

    Isometric and Parallel Projection (no perspective distortions) camera views are a must-have!

    2 votes

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  4. Save Object Visibility and Position in New Camera

    It would be great if you could setup a "scene" for each camera added.
    For instance if you were able to have 10 objects but in the first camera you only show 5 objects and the other 5 are hidden; and vise versa for the second camera; also in the second camera; if you change the position of the objects this should be captures.

    This will allow you to que render multiple scenes and objects all at once freeing up time. Having to be available to start each render is a bit of a pain when one has multiple projects…

    2 votes

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  5. SDK and Plugin Development for Stager

    to increase internal functionalities of this beautiful software ♥

    1 vote

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  6. Boolean Functions?

    Why don't Boolean functions exist to create more complex 3D shapes and subtract 3D shapes from each other or combine them? I don't want to have to create a hole in a square in photoshop to come back to Stager just to continue modelling.

    1 vote

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  7. Issue with rendering on MAcPro 2019

    On MacPro 2019 with big On Macos on several renderings where there is the base material glass the final rendering at any level of detail always gives an incomplete result as you can see in the screenshot. In the example there are several elements with matter so do I use too much or is it the renderer?

    1 vote

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  8. Stager available as a standalone subscription?

    Stager is not available as a standalone subscription. Compared to animation and game development, the presentation of products and architecture is far more based on ‘standard’ materials and there is less need of painting, wear and tear and develop of new materials (Pt, Sa and Ds).
    A Stager only subscription would be far more fitting for (small) product design & architecture studio's / freelancers and would be a welcome addition to the available subscriptions.

    2 votes

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  9. CAD import for non-Enterprise plans

    Unfortunately CAD import only seems available in an Enterprise Plan, this seems to conflict with (small) product design & architecture studio's and freelancers all in need for a good materialization and render program, whereas traditional 3D studio already work with programs having those functions (Cinema 4D, Blender, 3DS Max etc).
    Off-course the Substance suite is big value for those studio’s too, but I would say (small) product design & architecture studio’s and freelancers have a bigger need for a program like Stager.

    2 votes

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  10. Magic Wand tool select same color / material in scene

    When set to 'select similar' the Magic Wand tool should select all the same material / color in the scene.
    When importing an OBJ you get a long list of meshes, it would be great if there was a selection mode to select all meshes with the same color / material so they can easily be put in a folder and be materialized.
    A select connected function (double click on a mesh) would also be nice to select meshes that are next to each other.

    1 vote

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  11. Vertex Color

    Vertex color
    Vertex color is a RGBA value that can be applied to any vertex on a mesh. Traditionally, this is used to add diffuse or emissive color to geometry, but with the advent of more powerful game engines and more complex shaders, vertex color can be used to do amazing things!

    1 vote

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  12. Shifting camera view

    In some cases for architecture rendering it could be a great help to shift the cameras view -without tilting the cam or changing the eye level. In other apps you can choose a bigger view but mask out only the wanted view to render (save render time). I made some pics to let you understand from a photographers side. Real estate and architecture)
    Would appreciate it much!
    Have a nice day
    Laas

    1 vote

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