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Maintain FBX animation data in glTF workflow
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Bake alternate UV data to additional texture maps
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Enhanced viewports and imported animated cameras including scan data cameras.
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Do not clamp to 0-1 (allow 16bit float data for better heightmaps) · completed
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UDIM scripting
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Baking support for textured highpolys
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Import animation on models. Generate time based friction masks. · hard decline
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Copy/Paste to other project and don't lazily "hard decline", figure it out.
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Use a fixed-width font in text consoles
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Stager "crashes" while rendering, when the computer goes to sleep. · hard decline
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Not a fan of Recent Update
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Pixel Processor - Write to target pixel · hard decline
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Add ability to create/edit channel across all texture sets · planned
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Overloaded Functions in Pixel Processor · completed
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Add texture sets/materials to the geometry masking dropdown
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Transmitter & Receiver Node · under review
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Better Ghost Nodes
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Better Customer support
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Link Node
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Best NSF to PST Converter Software